How the whole thing fits together.
Three ways to play for money:
• 1v1 stakes - both sides escrow, winner takes the pot
• Tournaments - 8 or 16 player brackets, champion takes the pool
• Boss Jackpot - one life, beat CashCat, take everything.
Three ways the token is load-bearing:
• Every paid fight's fee buys tokens on the open market and burns it
• Every paid bracket requires holding tokens to enter
• Every jackpot run burns tokens outright
And here's the part most people miss:
You win ETH. Not tokens.
Token isn't the prize, it's the key. You hold it and burn it to get through the door, and what's behind the door is real money another player staked.
That means the token doesn't depend on people politely agreeing to hold it.
It's the thing standing between a fighter and a pot they want.
Every settled fight shrinks the supply.
Every bracket locks some away.
Every jackpot run destroys some.
The game funds the token. The token gates the game.
Two more places the token does work in Dojo Zero:
🏆 Tournaments — you must HOLD tokens to enter a paid bracket. Not spend it. Hold it.
🐱 Boss Jackpot — entry BURNS tokens outright. The burn is the ticket.
One takes supply out of circulation. The other takes it out of existence.
How buy-and-burn works in Dojo Zero:
You stake ETH on a 1v1. Winner takes the pot minus a 10% protocol fee.
In most games that fee is revenue. Here it's ammunition.
It accrues in the escrow, then gets spent buying token on the open market and every token it buys goes straight to a dead address in the same transaction.
Three things this gives you that a treasury doesn't:
→ It's automatic. Not a quarterly decision someone might skip.
→ It's permanent. Burned supply cannot come back.
→ It's checkable. totalBurned is public state, not a dashboard we control.
The game doesn't need the token to work. The token gets stronger every time the game is played.
#DojoZero
#DojoZero now runs on its own dedicated bare metal. No shared CPU, no neighbours, no hypervisor between us and the clock.
Xeon E3-1240v3 · 4C/8T @ 3.4GHz · 16GB · SSD
What that machine holds:
▪ 60.00 ticks/sec — dead on, not 59-point-something ▪ 16.7ms between ticks, exactly one frame, no drift
▪ 2µs average scheduling latency, 6µs worst case
▪ 0 stalls over 50ms
▪ 37ms round trip
Every frame of every fight is simulated by the server at 60Hz, with rollback netcode so your own inputs land instantly and the opponent stays honest.
Punches land when you throw them. 🥋
Final Boss: CashCat
It doesn't trade. It IS the trade. 😼
Every wick, every liquidation, every drained wallet fed this thing. Now it sits on a throne of dead liquidity, purring.
The final boss of DOJO ZERO: CASHCAT.
End it - or become one more red candle in its ledger. 🕯️
#DojoZero #cashcat
Guardian Spotlights
⑥ TOSHI - "The Protocol" 🤖
A cold, calculating machine that trades on pure logic. No fear, no greed - only optimal execution.
The dojo's final firewall. Overclock, or be deleted.
#DojoZero#toshi
Guardian Spotlights
⑤ PEPE - "The Ancient" 🐸
Survived 2014, 2018, 2022. Diamond hands, iron chin.
The last guardian standing between you and the throne. Few will understand.
#DojoZero#pepe
Guardian Spotlights
④ WOJAK - "The Bagholder" 😔
Three bear markets. Wife took the dog. All that pain became a punch.
Glass cannon - hits like a liquidation, folds like your portfolio.
#DojoZero#wojak
Guardian Spotlights
BRETT - "The Degen" 🔵
Ex-liquidity provider turned bare-knuckle brawler. Lost everything on 100x leverage.
Now the only position he opens is a jab. Nothing left to lose.
#DojoZero
Guardian Spotlights
② SHIBA - "The Swift" 💨
A thousand trades a second, gas be damned. Moves faster than your stop-loss can trigger.
Blink and your portfolio is already gone.
#DojoZero#shiba
Guardian Spotlights
① DOGE - "The Gatekeeper" 🐕
Watching the dojo gate since 2013. Much block. Very wall.
He won't budge for a paper-hand. Prove you're not just exit liquidity.
#DojoZero#dogecoin
How Story Mode Works
How STORY MODE works at DOJO ZERO:
① Pick your fighter
② Climb a gauntlet of 6 guardians - each tougher than the last
③ Face the CASHCAT: the market maker that never sells
Diamond hands win. Paper hands become exit liquidity. 🫰
#DojoZero#cryptogaming
Ran another full security pass on DOJO ZERO's server.
Found and closed a crash exploit in the input layer. Patched, tested live, and shipped same day.
Also shaved latency off every match by tuning the network stack (TCP no-delay).
Uptime + speed. Both matter.
#gamedev #anticheat #buildinpublic #DojoZero
A little behind-the-scenes look at the development of our #DojoZero. 🥋
Today I’ve been working on the animation files for the Final Boss, editing each frame, adjusting the timing, refining the movement flow and making sure every attack feels heavy, dangerous and worthy of the final battle.
Creating a strong boss is not only about making the character powerful. Every stance, transition, strike and reaction has to communicate personality. The player should immediately feel that this opponent is different from everything they have faced before.
The Final Boss needs to feel intimidating, unpredictable and technically challenging, but still fair enough that victory depends on skill, timing and learning the attack patterns.
There is still a lot of work ahead, but the final fight is slowly coming to life.
One frame at a time.
One animation at a time.
One step closer to the ultimate battle. ⚔️
#GameDev #PixelArt #FightingGame #Web3Gaming #BuildInPublic
🥋 STORY MODE is LIVE at #DOJOZERO.
The market bled to zero. Every wallet on Earth drained by one creature that feeds on your losses and never sells — the CASHCAT. 🐱
Fight through the dojo's guardians. Climb to the throne of dead liquidity. End the beast at the top.
Are you exit liquidity, or the champion?
Where We Are Now (Status Update)
DOJO ZERO development update 🧵
✅ 6 characters (Pepe, Doge, Wojak, Shiba, Brett, Toshi)
✅ Training mode + CPU
✅ Online 1v1 with rollback netcode
✅ ELO rankings + seasons
✅ Tournament mode (8/16 players)
✅ Mobile support
✅ Anti-cheat (server-authoritative)
✅ Disconnect/rejoin system
✅ Production server LIVE
Next: paid tournament pools (winner takes crypto pot)
#DojoZero
Tournament Mode
TOURNAMENT MODE is live in DOJO ZERO 🏆
• 8 or 16 players
• Single-elimination bracket
• Host creates with a code, friends join
• Bracket auto-advances after each fight
• Champion crowned in real time
Last fighter standing wins. #gamedev#esports #tournament #buildinpublic #DojoZero
Input Buffering
Fighting game feel is all about inputs 🎮
Added input buffering to DOJO ZERO:
• Buffer window: ~130ms - press attack slightly early, it still registers
• Dash blocked while crouching
• Opposite direction cancels your dash
Now it feels like a real fighting game, not a keyboard test. #gamedev #DojoZero