Bueno negros, esta cuenta seguramente la dedique a postear en inglés ahora que me devolvieron @BRUH_MEO.
Así que vayan a seguirme a esa y si los sigo acá y no allá tienen derecho a reclamarme.
Gracias a quienes formaron parte de la resistencia durante este periodo de opresión.
The problem here is the need to belong.
If you have a phone that runs X you can easily play thousands of games on it.
But you would rather watch a playthrough of a specific games because you want to "be a fan" of it.
We want to play the current thing to be part of the discussion.
Man I would have loved to play god of war, but I couldn’t because I didn’t have s PlayStation or pc as a kid. So I had to watch people like jacksepticeye play it because I couldnt afford a console. To call someone a larper for that is honestly classist and privileged
@that1toku 1. It's a general statement. And he is 18, he was a kid yesterday.
2. I have a phone that literally can no longer run X and yet is capable of emulating hundreds of classics.
Customizing gameplay goes against the basic notion of games at their core. Their point is to restrain actions and consequences to a limited set with an end.
It also show how poor the game design is for being able to remove gameplay systems without it being ridiculously evident.
We live in this weird age of Halo where you can customize your gameplay in anyway you want but people still complain.
Don’t want sprint? Turn it off
Want a 60 round AR? Do it!
Want third person? Go ahead!
Don’t like the HUD? Change it!
Don’t want a remake? Go play MCC!!!
#Halo
@tilehopper I admitted early in the conversation that I thought that the specific aspects named by the user were not skulls, but menu settings (them being skulls kind of defeats the argument of just "customize it however you like" as if it was that easy, but I don't care).
@tilehopper However from what you are describing in the specific instance I do not like mixing daily challenges with the main progression, but I really haven't seen anything from the game to tell.
@tilehopper Haven't played it. But specific sections of a game can purposefully introduce a change in the rules as a gimmick. But for that you first need consistent rules, which you cannot get if you let the player activate or deactivate them as they please.
@tilehopper That is not a rule on itself but a description on how a physical element through which the interaction manifest acts, which can vary even with hardware difference (the physicial limitation I talk before). The set of states remains the same.
@tilehopper You keep showing naming them as "mechanics" that affect other mechanics. Which is almost a tautological statement regarding parts of a system. Like I say, I'm talking about things that are not mechanics.
@tilehopper I use explicitly paratextual, for lack of a better term, as a distinction to extradiegetic precisely because some things are not part of the world but belong to the game system.