A little more about our VR Alchemy project.
Focusing on the style, here are some renders of the direction we're going.
We're taking inspiration from Medieval art and Marginalia, as if everything you create is taken from the books the Alchemist reads.
#gamedev#VR#indiegame
We're finally ready to show a little something from what we're working on!
We are calling it VR Alchemy for now
A VR sandbox game where you play as an alchemist combining elements in a void world.
Stick around, we'll have more to show soon.
One of the things that annoys me most about current society is that progress has to be measured. There has to be some way to tangibly score something in order for it to be worthwhile.
As if you can measure creativity? As if progress is linear, or the same for everyone?
Watching a terrible disaster movie with Volcanoes with all the great inconsistencies terrible movies come with. I have looked past a LOT of these over the many terrible movies I've seen. Apparently getting from the US to Hawaii on less than 3 hours is where I draw the line??