We're thrilled to introduce The Society for Game Cinematics. Come join the conversation via our discord, linkedin group or email!
visit https://t.co/WYgE136to2 for more info
#cinematics#gamedevelopment https://t.co/9dZwFxeaWc
This is my work family. We are the #GodOfWarRagnarok Cinematics Team. If you enjoyed the scenes in the trailer you have this amazing multi-talented group to thank. There are also some folks that aren't in this photo. And they're a bunch of comedians.
@SonySantaMonica#gamedev
Happy 3rd anniversary to #GodOfWar! This was a milestone project for me, and not just because it won so many awards. My daughter was born right around alpha, which was amazing AND challenging. My amazing narrative anim team held down the fort while I was on maternity leave!
We are looking for a Lead Writer to help us push the boundaries of storytelling in our next generation of games. Apply here! #smscareers
https://t.co/qsxxykZgYT
I’ve gone and done it! #Petzval 58mm, spherical bokeh control. A kick back to the 1840s. Been wanting to test this one out for ages. Stay tuned for results!
Ending our @Official_GDC Wednesday, @DoriArazi covers the techniques learned during the development of #GodofWar that allowed our team to achieve deeper emotional tones within the game experience, including the no-cut camera design.
#GodofWar GDC: https://t.co/yFzIRNdrFS
Lead cinematic animator @psyham back at it again for her second #GDC2019 talk breaking down the animation approach for cinematics in #GodOfWar. So happy to have her with us @SonySantaMonica .
I'll be presenting at GDC this year. Discussing ways to use visual language to create a deeper emotional connection with the viewer.
See you there! #gdc19#GodofWar https://t.co/5nEcldpzgR