The esports geographer. Maps and spatial analysis for PUBG, SMITE and more. PhD in Geographic Information Science. Fellow of the Royal Geographical Society.
Here's a 3D telemetry view of GTE TanVuu's insane snipe against VP Nixzyee in PGS 4. At 851.4 metres, this was the longest snipe of PUBG PGS 2026 Circuit 2. Unfortunately can't account for bullet drop, which must've been pretty significant!
Here's a 3D telemetry view of GTE TanVuu's insane snipe against VP Nixzyee in PGS 4. At 851.4 metres, this was the longest snipe of PUBG PGS 2026 Circuit 2. Unfortunately can't account for bullet drop, which must've been pretty significant!
I've been analysing 213 pro PUBG matches to find out how games changed when esports switched from FPP to TPP.
Initial data shows that games are lasting slightly longer in TPP, with more players surviving through the mid and late game and making it to the final circles.
@_SushantJha @saddishvlr Very cool mate. Guess one next step would be more meaningful zones based on each map ('site', 'long' etc) vs purely grid based?
🚨 New Valorant Heatmap Tool 🚨
Ever wondered exactly where map control is won or lost?
Inspired by football grid heatmaps (like the classic passing heatmaps you see in match reports, I built a dynamic Kill Differential + Engagement Heatmap for Valorant.
📊 Aspas Attack-side on Icebox:
🔍 Left: Kill Differential
🔍 Right: Total Engagements (Kills + Deaths)
Ideal for:
🔍 Tactical prep
🔄 Post-match analysis
🎯 Player coaching
@innocentrabbit_ Love me some creative data viz Max. So do the white spikes indicate quieter night times when there are less eligible players, or am I completely off? And what was this plotted with?
Animated version of the SMITE 2 ADC position heatmaps, using data from 50 random games streamed by Zapman and Pandacat. I like how you can see them gradually moving from one side of the map to the other.
And the final role - carry! Here's some SMITE 2 ADC position heatmaps, using data from 50 random games streamed by @sZapman and @mPandaCat (37,210 data points, standardised to Order side POV). Data is a few months old now, but hopefully still interesting!
And the final role - carry! Here's some SMITE 2 ADC position heatmaps, using data from 50 random games streamed by @sZapman and @mPandaCat (37,210 data points, standardised to Order side POV). Data is a few months old now, but hopefully still interesting!
SMITE 2 mid laner position heatmaps, based on data from 50 random games streamed by @sBennyQ, @Theakz_ and @BB_GunTeR (36k data points, standardised to Order side POV)