As I sit here at 4 in the morning doing an all nighter and reminiscing of simpler times, I am very occasionally reminded of @WoodReviewerRBX 's blog
It is unironically one of the best time capsules of old Roblox you will ever find
And no, I don't support..whatever this is trying to be, and absolutely will we not use it in Sonic
No way am I unleashing -that- sort of nightmare fuel on players
We’re on the verge of interactive, real-time, photorealistic video generation with what are called World Models. These require a fair amount of expensive compute, but costs will come down over time. Today, these interactions are essentially real-time dreams. They lack the persistence and shared logic that turns a video into a multiplayer game. Or concert. Or classroom. Or the holodeck.
We believe the ultimate architecture for gaming (and the holodeck) is Roblox Reality. It’s a hybrid architecture that marries the structured data and logic of the Roblox Engine and Roblox Cloud with the generative power of Video World Models. The Roblox Engine provides the underlying synchronized ground truth—the score, physics, multiplayer sync, etc.—while our video model acts as a Super Upsampler to layer on photorealistic detail.
We believe this will ultimately remove barriers to high-fidelity creation, allowing a team of three people to build a narrative-driven, photorealistic masterpiece in a single week. This is an early look at turning solitary AI dreams into a social, playable reality.
https://t.co/9SYizn5TV6
@GottaBeFrankYT Now for a more helpful answer, check out that icon down below - every rebirth, you gain SkillPieces that you can then spend on permanent stats across every character you play. Put that into EXP and really watch those levels fly
@GottaBeFrankYT Because you are playing a Simulator game, and going through 3 years of content(due to it being overhauled from 1.0 after the first year)
It's going to take more than a few minutes!
@Chicmunk4u@SonicSimulator Not reanimating all of that - everyone is just going to be statically default face posed instead, regardless of the setting
The you pet however will respect your custom animations as before and will animate/blink as normal
@Chicmunk4u@SonicSimulator The game setting to enable Dynamic Faces was Default, which almost always resolves to True
Does it break because you use a camera? A custom animation that you are somehow able to play? I cannot tpose myself with my new forced head
@Chicmunk4u@SonicSimulator Roblox doesn't give us any warning to adjust gamecode when it comes to this, by the way - no one on the team uses dynamic faces, and no one in testers use it either. The fact that I now have to figure out Roblox's mistake is just further proof this update is rushed.
For over 12 years I wore the same clothes, the same hat, the same beard, and the same face.
When my original account was stolen and its identity changed, I didn't mind it.
With the new dynamic head update, my outfit and identity has never felt more violated than ever before.
For over 12 years I wore the same clothes, the same hat, the same beard, and the same face.
When my original account was stolen and its identity changed, I didn't mind it.
With the new dynamic head update, my outfit and identity has never felt more violated than ever before.
Sorry for the delays about the tradehub. After how long that overhaul update took, we all needed to sleep the weekend away. Should have it + bug fixes out soon today!
@VotexRBLX A part of me doesn't want to see a devex 2.0 with this platform. I know it's selfish but, I really do miss when games were made to be games, and the moment polytoria gets a devex of it's own, well..
Better enjoy it now I suppose!