Next update for the Visual Event Editor for MV/MZ will bring a Plugin Manager with ton of QOL & improvements : search parameter box, navigation tree, restore to default value & more
#RPGツクールMZ#RPGツクール#rpgmaker#rpgmakermv#rpgmakermz
Version 0.1.144 of my Visual Event Editor is now available to download ! It brings a Font Style option and some bug fixes.
Download it here for free : https://t.co/fRja7xTQ7L
#rpgmaker#RPGツクールMZ#rpgmaker#rpgmakermv#rpgmakermz
Version 0.1.144 of my Visual Event Editor is now available to download ! It brings a Font Style option and some bug fixes.
Download it here for free : https://t.co/fRja7xTQ7L
#rpgmaker#RPGツクールMZ#rpgmaker#rpgmakermv#rpgmakermz
I just released the first official add-on for my Visual Event Editor. It uses the custom node framework to extend event commands.
Feel free to go check it out !
https://t.co/ZTDNcRgcjp
#rpgmaker#RPGツクールMZ#rpgmaker#rpgmakermv#rpgmakermz
Did you know you could name you event pages in my recently released Visual Event Editor ?
No more skimming through all of them to find the one you're looking for !
Available for free on : https://t.co/fRja7xTQ7L
#rpgmaker#rpgmakermv#rpgmakermz
Added comment/group node to my Visual Event Editor. Customizable text/size & color, as well as the ability to attach nodes inside it for batch actions & movements.
#rpgmaker#rpgmakermv#rpgmakermz
Added reroute nodes to the Visual Event Editor. User can add them from node list, but also double click on a curve and it will automatically create and connect a reroute node.
A simple yet powerful addition for graph organization.
#rpgmaker#rpgmakermv#rpgmakermz
I added a simplified version of the advanced search, directly in the Visual Event editor. User can open it with CTRL+F, drag it around, and search for command or value reference within the currently open event :
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Advanced event search is now a thing in my Visual Event Editor for RPG Maker MV/MZ. Easily find references to variables, switches, actors, commands, ect, in any of your events :
#rpgmaker#rpgmakermv#rpgmakermz
Added basic support for array variable in my Visual Event Editor for MV/MZ. This should allow user to easily manipulate arrays in their events :
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Made a "Switch" flow control node, which will run the correct branch depending on the input variable value, for my upcoming Visual Event Editor for MV and MZ :
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Distance event condition will be available in the first add-on of my Visual Event Editor, with three different calculation mode :
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The first add-on of my Visual Event Editor for MV/MZ, expanded and unlimited event conditions, will feature a lot more different conditions. Here are every of them related to actors :
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We're doing something different for Black Friday. Instead of a sale, we're running a giveaway for Gwent Deluxe! One extra English set will be made during our Q1 2026 production run for a lucky winner.
Enter the contest today: https://t.co/95pylnmGhv
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My Visual Event Editor for RPG Maker MV/MZ will include a notetag manager. Easily create and edit your events notetags with a dedicated window rather than using the native editor's tiny input box !
#rpgmaker#rpgmakermv#rpgmakermz