Iridescent is a 2D action-adventure with parry based combat set in a world full of charming characters, secrets and sheep people that can do miracles by manipulating colour!
OUT NOW ON STEAM!
https://t.co/HHaAyQ1ggx
#indiegames#GameMaker#sekiro#soulslike#zeldalike
@kittenofdecay You might think this is silly but concept art can be used to also remember the energy or movement you want to convey. Clearly you put into the concept that the character uses their whole body for a single swing, thats a important detail to remember and you nailed it!
Im balancing deranged rambling and actual info like your average slav balances their alcohol problems.
#bullethell#parry#indiegame
https://t.co/uzx3QOWGmE
I know this is just me losing my mind and I know that I will have to change this later but each time I come here, it cracks me up, okey!
#indiedev#gamemaker#parry#bullethell
@NovaLuxVT I dont get it. From what I understand is that if you give them a reference but you say "their skin must be darker/lighter" then you need to pay extra.
Its extra work for them to figure out the colour and if they just need to follow the reference then thats no extra cost.
@blackthornlabs I know. Some attacks here are still rough, especially the 3 in a collum one. I changed it after recording but this whole thing is going to need playtesting up the ass.
This took uprooting most of the parry code and half of my lifetime supply of IQ...
Anyways, full team parries and full team counters!!!
#indiedev#gamemaker#parry#bullethell
@Remi_Reloaded@IndieGameJoe This isnt about team size but reach/spotlight window. Just like people were moving their release dates because it was too close to silksongs.
You can forget about any decently big streamer covering your indie game close to GTAs release.