After further review of the play, Ninja needs to go to Perk 3 slot
It just makes the most sense, no rushing, no flak jacket, no fast hands just because I need my footsteps quiet is disgusting when there's no perk greed in the game
He literally touched on everything
Perk slots are garbage I dunno why fast hands, blood rush and ninja are in the same category with footsteps being so loud ninja is a crutch perk
Movement is way more clunky and sliding got nerfed again 😵💫
@InfinityWard
My MW4 multiplayer thoughts so far now that it is officially released:
- Perk slots are extremely unbalanced and are causing the biggest problems with the game and maps (also specialist bonus should’ve been ready for release since it would be an easy fix)
- Field Upgrades feel useless and there should be a dead silence field upgrade that works the same as vanguards
- Ghost should not keep you off heartbeats and proximity sensors if you don’t need to be moving for the perk to work
- Ninja should be in perk 3 and perks should or could be moved around in general since perk 3 feels kinda weak compared to the other two slots
- Bloodrush speed/tac sprint should be default, can have the perk refresh your stamina and give you a little more if anything but game has lost a lot of momentum in the movement which is what I really liked about the beta, also mantle bounces are patched but you can finesse it sometimes but it feels like movement was intentionally changed to be worse but I could be wrong
- Bullet velocity is WAY too slow by default and this was noticeable in the beta as well
- Visual recoil and flinch feel weirdly high and I feel like the first shots on a a few weapons are much more inaccurate then get better which feels like they don’t want you running around into multiple engagements and would rather you shoot fish in a barrel (mounting with an AR or LMG into someone’s spawn or something)
- Attachments feel kinda boring and cookie cutter and and kind of apply to every gun similar to BO6
(Also why is there no Akimbo on the magnums or rapid fire attachments on some weapons etc)
- Weapons sprint out speed and especially slide to fire speed is pretty slow feeling to me personally
- Weapon prestiging seems useless to me since all you get is a camo but every gun also has that camo so at that point you could just get the mastery camos that are better without having to unlock every attachment for that weapon again from the beginning but maybe I’m missing something
- Also it feels like launchers take way too long to level up and the fact that you need them to be like level 46 to get them mastered is kinda crazy (felt like DMZ had much better XP gains over all)
- Speaking of weapons it also just seems way more worth it to play DMZ to do weapons and camos since you can just kill bots and do challenges for camos and progression while actually working towards something that will help with the DMZ mastery camos (also no insanely sweat SBMM lobbies)
- FFA doesn’t have game chat work during game and is only death comms or after the game is ended similar to S&D (also I think proximity chat is sometimes defaulted to off for players so pls fix)
- voice chat audio does not route through the right audio device (will route through game audio source) if people are talking in proximity chat (been an issue since COD NEXT build)
- Not really a problem but I do wonder why you sometimes can’t hear enemy footsteps but can hear their gear clinging around and you are easily heard switching weapons or even running etc with ninja from a decent distance
- When you hover over a calling card you’ve unlocked it doesn’t tell you how you got it or what is needed to unlock it (locked ones do)
- Theater mode doesn’t not work for private matches (also still has that weird lagging and hitching we’ve had since BO6)
- A decent amount of the calling cards feel like placeholder ones
I overall really enjoyed DMZ and the campaign and really liked the multiplayer beta but I feel like the perk imbalance especially is really hindering this game and is a pretty easy fix that would help the game a lot
The release to me feels like MW19 where changes have to be made sooner rather than later (even that game had perk imbalance issues when it came out) (overkill ghost shrapnel with two claymore and a 725 M4)
Will update with anything else this just off the dome for now
My MW4 multiplayer thoughts so far now that it is officially released:
- Perk slots are extremely unbalanced and are causing the biggest problems with the game and maps (also specialist bonus should’ve been ready for release since it would be an easy fix)
- Field Upgrades feel useless and there should be a dead silence field upgrade that works the same as vanguards
- Ghost should not keep you off heartbeats and proximity sensors if you don’t need to be moving for the perk to work
- Ninja should be in perk 3 and perks should or could be moved around in general since perk 3 feels kinda weak compared to the other two slots
- Bloodrush speed/tac sprint should be default, can have the perk refresh your stamina and give you a little more if anything but game has lost a lot of momentum in the movement which is what I really liked about the beta, also mantle bounces are patched but you can finesse it sometimes but it feels like movement was intentionally changed to be worse but I could be wrong
- Bullet velocity is WAY too slow by default and this was noticeable in the beta as well
- Visual recoil and flinch feel weirdly high and I feel like the first shots on a a few weapons are much more inaccurate then get better which feels like they don’t want you running around into multiple engagements and would rather you shoot fish in a barrel (mounting with an AR or LMG into someone’s spawn or something)
- Attachments feel kinda boring and cookie cutter and and kind of apply to every gun similar to BO6
(Also why is there no Akimbo on the magnums or rapid fire attachments on some weapons etc)
- Weapons sprint out speed and especially slide to fire speed is pretty slow feeling to me personally
- Weapon prestiging seems useless to me since all you get is a camo but every gun also has that camo so at that point you could just get the mastery camos that are better without having to unlock every attachment for that weapon again from the beginning but maybe I’m missing something
- Also it feels like launchers take way too long to level up and the fact that you need them to be like level 46 to get them mastered is kinda crazy (felt like DMZ had much better XP gains over all)
- Speaking of weapons it also just seems way more worth it to play DMZ to do weapons and camos since you can just kill bots and do challenges for camos and progression while actually working towards something that will help with the DMZ mastery camos (also no insanely sweat SBMM lobbies)
- FFA doesn’t have game chat work during game and is only death comms or after the game is ended similar to S&D (also I think proximity chat is sometimes defaulted to off for players so pls fix)
- voice chat audio does not route through the right audio device (will route through game audio source) if people are talking in proximity chat (been an issue since COD NEXT build)
- Not really a problem but I do wonder why you sometimes can’t hear enemy footsteps but can hear their gear clinging around and you are easily heard switching weapons or even running etc with ninja from a decent distance
- When you hover over a calling card you’ve unlocked it doesn’t tell you how you got it or what is needed to unlock it (locked ones do)
- Theater mode doesn’t not work for private matches (also still has that weird lagging and hitching we’ve had since BO6)
- A decent amount of the calling cards feel like placeholder ones
I overall really enjoyed DMZ and the campaign and really liked the multiplayer beta but I feel like the perk imbalance especially is really hindering this game and is a pretty easy fix that would help the game a lot
The release to me feels like MW19 where changes have to be made sooner rather than later (even that game had perk imbalance issues when it came out) (overkill ghost shrapnel with two claymore and a 725 M4)
Will update with anything else this just off the dome for now
@ModernWarzone Nah this game just slow af they somehow made movement slower and nerfed sliding again idk why they couldn’t just build on weekend 2 of the beta
Bravo @InfinityWard / @CallofDuty 👏
Absolutely blown away. Jaw dropping environments, cinematic set pieces, and brutal storytelling. I haven't felt that way about a campaign since I was a kid... Reminded me of the CODs I grew up with. Y'all showed you still got it. DMZ next 👀
@tdawgsmitty@SteveH_ Was an introduction to DMZ and genuinely wasn’t bad, when I felt a bit bored I just fast traveled.
It’s totally fine it wasn’t tedious like the one in mw3