One of my biggest issues with most modern FGs is that patching tends to stifle long term meta development until a game is dead via developer support ending. The only time you see new characters/meta shifts is when there's a patch. Not when someone discovers/develops new stuff.
Haven't made a big deal of this, and I appreciate the questions and concerns around it. But we've been in this situation before and it worked out extremely well for the community. You miss 100% of the shots you don't take.
https://t.co/tHLnMMlGxW
@PhiDXGames@overflowyouknow I grew up playing ball in the projects, the sheer amount of shit that’s talked on a court on an average Tuesday could prepare anyone for even the most insane FGC banter.
@hydrosting@swaglordfilip @anime_daily Honestly it’s the translation team. It takes a lot of work to translate from Japanese to any western language. There are lots of subtleties in Japanese that simply don’t exist in English or Spanish. You can’t just 1 to 1 translate and then give it to the VAs like they do now
@WeNeed2BanPuff@MickleChrom I agree it’s rare to get a bad roll, but I feel like at the top level of comp eliminating even a small chance of being in a bad situation due to circumstances out of your control is always better than relying on rolls.
After some thought, I realize expedition 33 has proven to the industry that you can make a game that’s triple A quality with both commercial and critical success with a much smaller more focused development team. I think this might actually prove to be a positive trend.
If you are in FGs for $$$, you are in for a bad time. This thing we all love is a glory pursuit, not a financial one. I would LOVE for that to not be true, but it simply is. The industry doesn't see big future in FGs outside of the "passionate core audience"