Hideo Kojima’s comments on OD are featured in Entertainment Weekly’s Xbox 25th Anniversary cover story 👍
He discusses the concept behind the title and more.
Be sure to check out the newly revealed screenshots as well 👀
🔗 https://t.co/xBZ5aJHrRC
#OD#KojimaProductions
Kojima Productions' OD | New Details and Screenshot
▪️Filming has properly begun with the actors
▪️Will be a 'new game system', Kojima had the concept since Death Stranding 1
▪️Pitched to many different companies, it was Phil Spencer and Xbox who saw the vision
▪️Kojima: "They said that I'm crazy, and that they really don't understand the concept — that they will not be able to do it"
▪️Wants it to be the scariest game possible
▪️There is a system that will allow players who are too scared to keep playing to continue (details later)
➡️ https://t.co/uZkvSHFWfP
I feel like GTA 6 is getting expectations that make no sense at all from the casual audience, grossly misinterpreting what this game will be, and overhyping it. so let’s clear it up:
What GTA 6 is NOT going to be:
- A Life Simulator that allows you to enter every interior and make relationships with every NPC while taking on everyday jobs in the biggest map in gaming history with a 500 hours long story that lets you roleplay as anyone and make story choices in every conversation that is also somehow playable in co-op
What GTA 6 will actually be (most likely):
- A stellar 30-50 hour cinematic main story campaign focused on Jason and Lucia plus their supporting cast.
- It is very likely that the game will have a ton of interiors, far more than any previous GTA game going off the old leaks but NOT every building and apartment is enterable. This is grossly unrealistic to expect, the 3D interiors in windows is simply a graphical effect like in Insomniac’s Spider-Man
- A map likely bigger than GTA 5 but not COUNTRY sized, it will be Vice City and smaller towns surrounding it plus various biomes of countryside (swamps/forests/mountains), we’ve already had Rockstar list out all the major locations, a good point of comparison is imagine bigger than Los Santos city with a Red Dead 2 level countryside outside of it.
- Some people genuinely believe you will be able to get into relationships with any NPC, this is extremely unlikely and improbable. Jason and Lucia are the canon couple.
- You won’t be role playing as different people, again, this isn’t an RPG. I believe Greet/Antagonize will return and be expanded from RDR2 allowing us to speak to any NPC, but don’t expect it to affect the story in some way, this is a Jason and Lucia story
- Story mode is single player, there is no co-op playing as Jason and Lucia. Online mode is its own thing just like in GTA 5. It is also important to note Online likely won’t be available on November 19th, but instead launches a month or two weeks after the single player as it was with RDR2 and GTA 5
For people who expect and want to have this infinitely long experience and dump thousands of hours, taking on odd jobs and role playing, I am sure GTA 6 Online will have a lot of that covered.
Digital Foundry confirms ray-traced reflections are being used on the central bay water in the Vice City shot.
They note that the missing ferris wheel reflection is either a ray-tracing quirk or a deliberate omission for performance reasons.
Source:
https://t.co/a0eG2dYyWH