Shield Trigger
- May tap 1 of your creatures. Until start of your turn, that creature gets +4k power, and if opp creatures attack, they attack that creature if able.
Rev 0: when a creature attacks you, if you have 0 shields, may reveal this and top of deck. If top deck is a non-evo Fire creature, put it and evolve this on it.
Evo - Fire creature
WBreaker
- On entry of attack, destroy an opp element that costs 6 or less.
> Choose a number, until start of your turn opp can't cast spells that cost that number.
> Destroy an opp creature with 8k or less power.
> Double 1 of your creatures power, it gains Powered Breaker this turn.
- On entry, Power Gachinko Judge with opp. If you lose, destroy this.
Shield Go (when destroyed, put in your shield zone face up. When it would leave shield zone, put in grave instead)
Rev Change: 12k or more power creature
World Breaker
- When opp puts a creature outside of Hyperspatial Zone, it's put to HS zone instead. At the end of turn, opp puts that creature from HS zone.
Eternal Omega (when this leaves, returns to hand instead)
Rev 0: when a creature attacks you, if you have 0 shields, may reveal this and top of deck. If top deck is a non-evo Light creature, put it and evolve this on it.
Blocker
WBreaker
- On entry or attack, shieldify top card of deck.
- Cards in your mana are all civs.
- Start of your turn, may Power Gachinko Judge with opp. If you win, put the top card of deck to mana. (Power Gachinko Judge: both players reveal top card of deck, then put to bottom. If yours was a creature with equal or higher power, you win)
Rev 0: when a creature attacks you, if you have 0 shields, may reveal this and top of deck. If top deck is a non-evo Water creature, put it and evolve this on it.
Evo: Water creature
WBreaker
- On entry or attack, choose an opp creature. It's owner puts it to bottom of deck.
Super Guardsman (when your other creatures would battle, may tap this to have this battle instead)
- This can't attack.
- When your opp puts a creature outside of their hand, may have this battle it.
Super Guardsman (when your other creatures would battle, may tap this to have this battle instead)
WBreaker
- If another creature hasn't attacked this turn, this creature can't attack.