If CC, ledgedashing and ledge hogging were totally removed from this game, I'd probably play it every day and teach my friends as well. As it is, it's not clear to me who this is for.. Melee players aren't going to play this over melee, and new players dont want to play melee.
@ShineArt_ Are you under the impression that games by default have these mechanics, and that not having them is the defining characteristic of ultimate? The only reason these exist is they're in Melee. Games trying to be Melee have them, all other games do not.
@ShineArt_ Sorry, where did I say it should be like Ultimate? Can you point to that? I specifically said I'd like it to not be like melee. Games are not a spectrum from ult to melee. The movement largely feels great, I didnt complain about that. You are shadowboxing
@ShineArt_ I dont mind it being different, I'd like it to be more different so that its not just melee. Melee already has loads of clones, its such a waste of potential to have the game only appeal to melee players
@Cars2BluRay Its just a melee thing that doesnt make much sense aside from being a melee thing. It's basically just strictly better than normal getup from what I can tell, so why have it at all and not just buff normal getup. Feels inelegant
@hughgazi Movement is much slower and stiffer, old MVs was so freeing being able to fling yourself around the map with dodge cancels but they basically removed them.
-Run speed is also way lower now.
-UI is worse, less intuitive menus.
-Move decay is gone.
-Combo routes are neutered
I've now played Multiversus and as a huge MVs believer I can confidently say: the game is dogshit now. Extremely limited, slow to the point of tedium, awful feeling in neutral, advantage and disadvantage. Almost everything fun from the beta has been removed.