Halo Jersey Collection launches this Friday 13th.
200 collection boxes available.
VIP access goes live via email and sms soon.
Available only at https://t.co/vlZ9qjs4Tp
I told y'all when we set out building Chupathingy that we wanted to give it the Xbox Live it should have had. This is an in engine test of the Guide, the social layer coming to Chupathingy.
Coming soon in 0.9.1:
Friend lists, and seeing when your friends are playing
Game invites and joining a friend's game
Parties
After that:
Voice, proximity and lobby chat, with host and server controls. Chat that works in every game, hosted via client or dedicated servers.
Proper admin and mod tools, including player reports and the option to share and sync ban lists across servers.
Firefight in #Reforged now runs on its own engine.
One mode for all 8 maps, Round Plans up to 99 rounds or Endless, a full REQs menu, and new rounds published from our gateway with no server update.
This is one of the ways we will breath more life into and evolve Warzone as a whole!
How it all fits together is in the images 👇
In a little under 5 weeks, I'll be at Halo Fest and I'm bringing 7 of the most expensive and fully spec'd MJOLNIR Helmets in existence. In the mean time, I have 6 helmets to complete. Don't miss it. #HaloFest
@NicmeistaR This is great! More power to the players. I was thinking with the Firefight customization, if we ever got custom Warzone, we should be able to change it up like Firefight. Happy to see the progress.
Oh I think people.. will like this one! 👀
The Firefight stuff is built into the game, however I've created a custom firefight engine.
We now have full control on waves, bosses, everything for #Reforged Firefight! New modes can be pushed directly from the services without updating the game.
AND YES, the grunt mechs are also in here!
This is huge for the community! Project Reclaimer now supports:
➡️ Bungie Halo titles under MCC: Halo CE, 2, 3, ODST and Reach
➡️ Runs on Windows, Mac and Linux
➡️ Supports Community Mods
➡️ Recompiled Engine
➡️ 128-player MP and 16-player Co-op
➡️ And so much more!
This is huge for the community! Project Reclaimer now supports:
➡️ Bungie Halo titles under MCC: Halo CE, 2, 3, ODST and Reach
➡️ Runs on Windows, Mac and Linux
➡️ Supports Community Mods
➡️ Recompiled Engine
➡️ 128-player MP and 16-player Co-op
➡️ And so much more!
@HaloNorthwest is a Seattle-based Halo LAN group with a focus on Legacy Halo supporting local events.
They're bringing OG Xboxes, CRTs
and Xbox 360s helping to lay the foundation of our open LAN experience at the Social.
Well, the next two years will be interesting to see how far away America will fall away from its foundations. It may look like evil is winning, but God has already won. Victory is His and our hope is in Jesus: the way, the truth and the life. Pray for America, God bless the USA.
It's that time of the month again folks, heres you State of Chupathingy update for November!
https://t.co/rmL8w1NPpY
https://t.co/UphXIn48TF
https://t.co/1DFMSvEaAr
Halo 2 is turning 22. Let’s pack the lobbies on Insignia!
Sunday, Nov. 8: Matchmaking from 1:30PM ET
Monday, Nov. 9: Clanmatches from 6PM ET
Original Xbox & xemu (PC). Form your clans now! Giveaways for players in Discord voice chats.
#halo#halo2#gaming