@bobbzy6996@Brammflakes And the fractions can be the same hahaha it's just optical differences on vehicles so what's ur problem lul?πππ€¦πΌββοΈ
Makes it little bit easier to know the fraction for example the truck is from etc...?
Feedback & Suggestions for War Dogs
First of all: War Dogs is a really damn good game! Iβm having a lot of fun with it, and I think there are a few things that could make the factions feel even more unique.
1. Faction-specific vehicles β purely visual
One idea would be to give each faction its own vehicle and helicopter lineup, but purely for visual purposes.
All vehicles should have exactly the same stats and gameplay mechanics, so there would be no impact on balancing. Same physics, damage, range, speed, etc. β only the models would be different depending on the faction.
For example:
π΄ Red β Russia
T-90
2S19
Mi-8
Small Russian aircraft
Havoc
Tigr
Russian transport truck
π΅ Blue β USA
M1 Abrams
M109
Black Hawk
AH-6
Apache
Humvee
US transport truck
π’ Green β Germany
Leopard 2
PzH 2000
NH90
EC H145
Tiger
G300 Wolf
MAN 5-ton truck
I think this would make the factions feel much more distinct and immersive, while keeping the gameplay and balance exactly the same.
2. Faction-specific weapons
The same idea could potentially be applied to weapons as well.
Weapons could have different models depending on the faction, while keeping the exact same stats and functionality.
For example, Russian, US and German weapon models could be used for their respective factions.
Of course, if different weapon models would make balancing more complicated, Iβm completely fine with keeping the current system as it is. Gameplay balance should definitely come first.
3. XP requirements after a wipe
One other suggestion would be to reduce the XP requirements for unlocking/leveling the different classes after a wipe.
Not everyone has the time to play 8β10 hours a day. For players with less free time, it can be quite difficult to progress through all the classes during a wipe.
Lowering the XP requirements a bit would make the progression feel more accessible for players who can only play a few hours a week, without taking away the progression system itself.
βΈ»
Other than that, the game is really damn good!
These are just some ideas for future updates. I really enjoy the game and think faction-specific visuals could add a lot of atmosphere and identity without affecting the balance.
@Brammflakes
Feedback & Suggestions for War Dogs
First of all: War Dogs is a really damn good game! Iβm having a lot of fun with it, and I think there are a few things that could make the factions feel even more unique.
1. Faction-specific vehicles β purely visual
One idea would be to give each faction its own vehicle and helicopter lineup, but purely for visual purposes.
All vehicles should have exactly the same stats and gameplay mechanics, so there would be no impact on balancing. Same physics, damage, range, speed, etc. β only the models would be different depending on the faction.
For example:
π΄ Red β Russia
T-90
2S19
Mi-8
Small Russian aircraft
Havoc
Tigr
Russian transport truck
π΅ Blue β USA
M1 Abrams
M109
Black Hawk
AH-6
Apache
Humvee
US transport truck
π’ Green β Germany
Leopard 2
PzH 2000
NH90
EC H145
Tiger
G300 Wolf
MAN 5-ton truck
I think this would make the factions feel much more distinct and immersive, while keeping the gameplay and balance exactly the same.
2. Faction-specific weapons
The same idea could potentially be applied to weapons as well.
Weapons could have different models depending on the faction, while keeping the exact same stats and functionality.
For example, Russian, US and German weapon models could be used for their respective factions.
Of course, if different weapon models would make balancing more complicated, Iβm completely fine with keeping the current system as it is. Gameplay balance should definitely come first.
3. XP requirements after a wipe
One other suggestion would be to reduce the XP requirements for unlocking/leveling the different classes after a wipe.
Not everyone has the time to play 8β10 hours a day. For players with less free time, it can be quite difficult to progress through all the classes during a wipe.
Lowering the XP requirements a bit would make the progression feel more accessible for players who can only play a few hours a week, without taking away the progression system itself.
βΈ»
Other than that, the game is really damn good!
These are just some ideas for future updates. I really enjoy the game and think faction-specific visuals could add a lot of atmosphere and identity without affecting the balance.
We're giving away a CONTROL Resonant custom wrapped NVIDIA GeForce RTX 5080 to celebrate its official release with #RTXON.
To enter:
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@BULKHEAD
Feedback & Suggestions for War Dogs
First of all: War Dogs is a really damn good game! Iβm having a lot of fun with it, and I think there are a few things that could make the factions feel even more unique.
1. Faction-specific vehicles β purely visual
One idea would be to give each faction its own vehicle and helicopter lineup, but purely for visual purposes.
All vehicles should have exactly the same stats and gameplay mechanics, so there would be no impact on balancing. Same physics, damage, range, speed, etc. β only the models would be different depending on the faction.
For example:
π΄ Red β Russia
T-90
2S19
Mi-8
Small Russian aircraft
Havoc
Tigr
Russian transport truck
π΅ Blue β USA
M1 Abrams
M109
Black Hawk
AH-6
Apache
Humvee
US transport truck
π’ Green β Germany
Leopard 2
PzH 2000
NH90
EC H145
Tiger
G300 Wolf
MAN 5-ton truck
I think this would make the factions feel much more distinct and immersive, while keeping the gameplay and balance exactly the same.
2. Faction-specific weapons
The same idea could potentially be applied to weapons as well.
Weapons could have different models depending on the faction, while keeping the exact same stats and functionality.
For example, Russian, US and German weapon models could be used for their respective factions.
Of course, if different weapon models would make balancing more complicated, Iβm completely fine with keeping the current system as it is. Gameplay balance should definitely come first.
3. XP requirements after a wipe
One other suggestion would be to reduce the XP requirements for unlocking/leveling the different classes after a wipe.
Not everyone has the time to play 8β10 hours a day. For players with less free time, it can be quite difficult to progress through all the classes during a wipe.
Lowering the XP requirements a bit would make the progression feel more accessible for players who can only play a few hours a week, without taking away the progression system itself.
βΈ»
Other than that, the game is really damn good!
These are just some ideas for future updates. I really enjoy the game and think faction-specific visuals could add a lot of atmosphere and identity without affecting the balance.
@CallofDuty Fuck Ur game and ur lies about patches xD spawns are absolutely fucked, m4 op as well and ur sbmm needs to get killed all ur fucking kids at home! Fuck ur studio bastards!
@CODUpdates Einen ScheiΓ haben die gepatched... spawns immer noch fotze, m4 und die hs no immer noch absolute Mega...summ immernoch da... activision ihr seit hurensΓΆhne! Hoffentlich wird euer fotzen Studio bald beerdigt!