@FGC_Sensei Make sure you are breathing in the small down times. Holding your breath makes your heart rate go up(and down also actually). For me, ill take breaths during like throw animations, LS, or break. Also helps clear your vision/head.
Also blink lol
@C0pyyyy@HomeDepotemkin Well im glad you had a good time. The combo execution is not even the hardest part of the game. Blockstrings and setting up mix ups with a puppet-ed character is very complex.
@C0pyyyy@HomeDepotemkin I think you misinterpreted what I am saying. If im strictly teaching a beginner to do ABC super, 2xko is easier. But in a practical master+ or vanq+, the execution requirements to do actual good bnbs/oki/pressure is hard in 2xko
@C0pyyyy@HomeDepotemkin Special inputs like quarter circles and dp dont really add to execution difficulty if you play fighting games at all. Like sure I could probably teach a beginner ABC special super in 2xko before I could teach then ABC super in strive
@C0pyyyy@HomeDepotemkin Yeah, I just dont agree, hc is way less physically demanding than the good stuff in 2xko. Like obviously you can do ABC super with characters in 2xko and it is easier, but to do actual good bnbs, blockstrings, and oki set ups require way more physical execution that strive
@C0pyyyy@HomeDepotemkin Something thats a bnb and has real use case. Ill give saying expert 5 caitlyn is not a bnb but for akali her expert 5 has real bnb application
@C0pyyyy@HomeDepotemkin Anyone who has played a fg for any good amount of time knows motion inputs are not what makes combos hard. And everyone in 2xko is essential a puppet character