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Treat speed limits like suggestions in the ΓverflΓΆd Entity MT supercar, now free to claim for GTA+ Members from The Vinewood Car Club.
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Remnant 2 Players Discover Complex Secret and Mysterious Weapon
Remnant 2's The Forgotten Kingdom DLC brings new mysteries and a new OP weapon that dedicated fans have discovered and are going crazy for.
The Forgotten Kingdom DLC for Remnant 2 introduces the powerful Invoker archetype and the complex Polygun weapon, challenging players.
Players must navigate the Labyrinth hub world, hitting hidden cubes without dying to unlock the coveted Polygun in Remnant 2.
The tough challenges and collaborative community spirit in Remnant 2's DLC deepen the strategic elements, extending replayability and engagement.
Remnant 2 launched its second DLC this week, introducing new content for the apocalyptic co-op shooter with the mysterious and powerful Polygun.
This expansion continues to enrich the game's universe, particularly enhancing the mystical forest world of Yaesha.
Known for its engaging boss fights and treasure trove of secrets, Remnant 2 follows the successful formula of its predecessor, Remnant: From the Ashes, further cementing the game's reputation as an engaging co-op experience on PC.
On April 23, Gunfire Games launched the second DLC for the game, titled The Forgotten Kingdom.
Among the standout features of the new DLC are the new secrets and the introduction of the Invoker archetype in Remnant 2.
Players are claiming that this new archetype overpowers the other ones.
Along with the Invoker class, there are more mysteries to solve and get even powerful weapons.
Remnant is famous for making the games as hard as they come.
So, players should buckle up for this new adventure.
Related Remnant 2: The Forgotten Kingdom - How to Get Thorn
Players who want to get their hands on Thorn, a secret weapon in Remnant 2's The Forgotten Kingdom DLC, can find the details that they need here.
As mentioned in several sources, the Cult of the Door Discord community have been quick to uncover the new DLC's hidden content, the latest OP Long Gun named the Polygun.
The quest to acquire the new Polygun weapon has captured the attention of the community due to its complexity and challenge.
To unlock this weapon, players must navigate the Labyrinth, a hub world within the game, and successfully hit 13 hidden small white cubes scattered throughout, requiring precision shooting and risky platforming.
This task must be accomplished without even dying once, which is very hard in the world of Remnant.
Players must start a new campaign with the DLC active to ensure the gun appears.
Ben Cureton, the principal designer, has lauded the community's collaborative spirit in uncovering these secrets and hinted at the challenge that lies in mastering the new Remnant 2 weapon and the archetype.
A Tough Game and a Community Up to the Challenge
Even though Remnant is one of the hardest games ever made, fans are quite excited about it getting even tougher.
This indicates that The Forgotten Kingdom DLC not only enriches the gameplay of Remnant 2 but also extends its replayability and depth.
The integration of new challenges, like the Invoker archetype and the Polygun, highlights the developers' commitment to evolving the game's dynamics and keeping the community engaged.
These updates serve not just to add content but to deepen the strategic elements of the game, potentially influencing future DLCs and updates.
While some may critique the steep learning curve and the elaborate methods required to access new features, these elements are what many fans cherish, providing a sense of achievement that is rare in less demanding titles.
The collaborative discoveries and shared challenges foster a strong sense of community among players, reinforcing Remnant's status within the co-op genre.
Remnant 2 The sequel to Remnant: From the Ashes, Gunfire's Remnant 2 is a Soulslike RPG that primarily plays like a third-person shooter.
Focusing on co-op while still supporting single-player, the game features hard-as-nails bosses, an upgrade system, multiple classes with their own abilities, and dynamically generated dungeons that enhance replayability.
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Fortnite Is Making a Change to Emotes
Fortnite is changing how "confrontational" emotes are displayed to players to combat toxicity in the game. Emotes are a major part of Fortnite's cosmetics, adding lively animations to player avatars. Players can adjust settings to choose whether or not they see certain emotes in the game.
Fortnite is making some changes to how "confrontational" emotes are displayed to other players. While Fortnite does not currently allow players to speak directly to enemies, emotes have frequently been used as a taunt after eliminating an enemy player. There are some emotes like "Take the L" or "Laugh It Up" that can be seen as toxic to some fans of the series, which can ruin the enjoyment of the game for some players.
Emotes are a major cosmetic category for Fortnite, which can add a variety of lively animations to a player's current avatar. Other cosmetics can include weapon skins, character skins, backpacks, pickaxes, and more. In addition, there have been rumors that Fortnite will be adding a new type of cosmetic in addition to the ones currently available. Many changes and additions to Fortnite are being considered all the time by Epic Games, with emotes being a topic for current tweaks.
Fortnite Festival reveals its next celebrity skin as Billie Eilish, who will be coming to the game later this week in the Festival Pass. According to Epic Games, changes to how players see "confrontational" emotes will be made soon. In an update coming April 23, players will no longer see several emotes when used by an enemy player. These "confrontational" emotes will be displayed as standing still with no emote sound when used by enemy players. There will be an option to change this, which can be found under the "social privacy" settings in the main menu. By default, players will only see the affected emotes from players in a party, with other options being to see the emotes from no other players or show from all players. There are hundreds of emotes available, with some emotes coming back to the item shop in Fortnite periodically. However, the only emotes that will be affected in the update are listed below.
Fortnite Emotes Affected by April 23 Update
- Laugh It Up
- Take The L
- Whipcrack
- Make It Plantain
There are only four emotes hidden from players in the coming update, all of which can be considered confrontational. These new changes do not affect the ability of players to use these emotes on their own. Emotes like "Laugh It Up" and "Take The L" can be seen as toxic when used against an enemy player, with some players wishing to not see these types of emotes entirely. Rare emotes in Fortnite, like "It's Complicated" and "Kiss the Cup" are unaffected. The update will come in a patch labeled v29.30 on April 23, which will also include Billie Eilish coming to Fortnite Festival.
There have been a lot of changes made to how emotes and other cosmetics are displayed in the store in Fortnite. This update, however, seeks to change the way players see emotes entirely. In an effort to combat toxicity, these changes can help players escape negativity when playing the game. Thankfully, players who do not want this change in Fortnite can adjust how they see emotes back to the way they were just by changing a setting in the main menu.
Fortnite is a massively popular game that has several modes, the most famous of which is the online battle royale mode. In this mode, players collect items, build structures, and battle it out to be the ultimate victor.
Awesome Crossover Idea Puts a Halo Spin on Fallout's Power Armor
Fan-made designs for Halo Infinite armor draw inspiration from a variety of Brotherhood of Steel and Enclave power armor designs from Fallout.
A Halo Infinite player with a clear affinity for the power armor in the Fallout franchise has designed a set of suits that would let Spartans fit right into post-apocalyptic America. These five different Halo Infinite armor types draw from different designs that both Brotherhood of Steel and Enclave members make use of throughout the Fallout games.
In general, the Brotherhood of Steel and the Enclave use different sets of power armor, with the Enclave's suits having generally better stats overall. The history of the Brotherhood of Steel can be traced back to original Fallout, where it served as a faction that may offer assistance to the Vault Dweller, but won't actually join them in combat. The Enclave doesn't show up until Fallout 2, where it serves as the primary antagonist faction for the Chosen One.
The impressive designs introduced by Reddit user LuminousCactuz are were mostly hand-drawn with a bit of photo manipulation thrown in, and they pay homage to every set of power armor in Fallout 4, except the ones used by raiders. That means there are three Brotherhood sets of armor (the T-45, T-51, and T-60), as well as two suits of Enclave design (Advanced Power Armor Mark I and Mark II). Just like with traditional Fallout power armor (before the games implemented paint jobs), all five sets carry a relatively monochromatic gray color scheme, with the exception of the suit designed to resemble the T-51, which has a militaristic green across the upper chest and shoulder pieces.
A Fusion of Halo and Fallout
None of these suits of Halo armor fully recapture the exact specifications of the designs introduced in the Fallout games, but that doesn't seem to be the artist's intent. Instead, they appear as more of a fusion of the two styles, removing some of the T-Series' and Advanced Power Armor's bulk in favor of a more sleek design akin to armor Halo's Master Chief might wear. Most of the helmets actually bear striking resemblance to their Fallout counterparts, save for the reflective yellow eye slots, but the details are a little more subtle in the suits' bodies, particularly around the joints, where the Spartan influences are more obvious.
These five designs seem pretty popular with the Reddit audience, as they've garnered a lot of praise for the artist. One person commented that these designs could have come "straight out of the Halo Infinite shop," while several others have expressed an interest in more Halo Infinite crossover content, with Doom and Gears of War being the games on the minds of some commenters who want to see more crossover designs.
Halo Infinite
Halo Infinite is the latest entry in the long-running Halo series. A first for the franchise, this game is open-world, features a grapple system, and more.
Kingdom Come: Deliverance II Preview - Here Comes The Kingdom
The Kingdom Come series has faced both criticism and success in the past, with the original game selling two million copies despite its initial bugs and lack of polish. Now, the sequel is in development, promising an expanded world, story, and gameplay experience. The game follows the story of Henry of Skalitz, a man seeking revenge on Sigismund the Red Fox, the king of Hungary. The game features five hours of cutscenes and offers a direct continuation of the first entry's events for returning players or newcomers looking to jump in.
The world of Kingdom Come: Deliverance II is set to be double the size of its predecessor, featuring a diverse range of environments from the bustling Kuttenberg city to the natural beauty of Bohemian Paradise. The visual aesthetic aims to showcase the colorful and vibrant aspects of the medieval era, with a focus on bringing life and detail to the game world. In addition to the expanded world, gameplay has also been enhanced with new ranged combat options, including crossbows and early firearms. Player freedom and choice remain key elements, with NPCs reacting dynamically to the player's actions.
Composer Jan Valta returns with a period-appropriate soundtrack, offering a glimpse into the game's immersive audio experience. With a larger development team and resources at their disposal, Warhorse Studios aims to bring their original vision to life with Kingdom Come: Deliverance II. The game is set to release later this year, with promises of an improved and more engaging experience for fans of the series. Kingdom Come: Deliverance II looks to build upon the success of its predecessor and deliver a compelling medieval RPG experience for players to enjoy.
Apple Says It Was Ordered to Pull WhatsApp From China App Store
Apple removed WhatsApp and Threads from its China app offerings on Beijingβs orders, escalating technological tensions between the U.S. and China. The Cyberspace Administration of China ordered the removal of the apps due to national security concerns. Apple complied with the order, citing the need to follow the laws of the countries where it operates. The Chinese government found inflammatory content about President Xi Jinping on WhatsApp and Threads, violating cybersecurity laws. Other messaging apps, such as Signal and Telegram, were also removed from Apple's Chinese App Store. This move highlights the growing technology-related conflict between the U.S. and China, as seen in the proposed bill to potentially force ByteDance to sell TikTok due to national security concerns.
Overwatch 2 Releases Hotfix Update to Fix Frustrating Season 10 Bug
Blizzard has released a hotfix for Overwatch 2 to address a bug in Season 10 that affected Genji's ability to wall climb properly. This fix is crucial for Genji mains who rely on this ability during gameplay. The new hero Venture and Mirrorwatch Event were also introduced in Season 10, adding fresh content to the game. Blizzard's prompt response to fixing the Genji wall climb glitch demonstrates their dedication to keeping the game updated and enjoyable for players.
Just like previous seasons, Overwatch 2 has received numerous updates since its initial release. Changes and improvements are regularly implemented through patches that go beyond seasonal content. Season 9 brought a new map called Skyline Sanctuary and introduced Arcane skins for Hanzo, Mei, and Zenyatta. Season 10 began on April 16, featuring the new hero Venture and the Mirrorwatch Event, along with seasonal hero unlocks for all players. Despite the exciting additions, some players noticed a problem with Genji's wall climbing ability, prompting Blizzard to release a hotfix promptly.
Lead Overwatch 2 Gameplay Designer Alec Dawson confirmed on Twitter that a hotfix was released for Season 10 to address the wall climbing bug affecting Genji. This fix specifically targets the issue of Genji being unable to climb walls after double jumping, which was identified at the start of Season 10. Blizzard continues to work on addressing bugs of varying priority levels, indicating the significance of this particular glitch for Genji players.
The inability to combine double jumping with wall climbing significantly impacted Genji's mobility and gameplay. This issue affected combat encounters and traversal in maps like Junkertown, Paraiso, and Watchpoint Gibraltar. Genji mains rely on their traversal abilities to quickly navigate terrain, flank opponents, and escape dangerous situations. Fixing this bug promptly was essential to maintaining a balanced and enjoyable gameplay experience for Genji players.
The quick release of the hotfix suggests that Blizzard is attentive to addressing bugs promptly to enhance the player experience. With new heroes introduced each season, thorough testing may pose challenges for Blizzard. However, the consistent updates and fixes for Overwatch 2 demonstrate the developer's commitment to the game and its community. Fans can look forward to continued support and improvements as Blizzard focuses on making Overwatch 2 a rewarding and engaging experience for players.
Overwatch 2 is a popular free-to-play team-based first-person shooter developed by Blizzard. With new heroes like Junker Queen and Sojourn, as well as returning favorites, the game continues to evolve with each season, offering exciting content for players to enjoy.
GTA VI Publisher Cancels $140 Million In New Projects And Lays Off Hundreds
Take-Two Interactive, the publisher of Grand Theft Auto VI, recently announced significant cuts in an SEC filing. This includes laying off 5 percent of its workforce and cancelling several projects worth $140 million as part of an effort to streamline its operations. The company expects to incur charges between $160 million to $200 million, with a portion of it resulting in future cash expenditures. The charges are related to title cancellations, employee severance, and office space reductions.
These cuts come as a surprise, especially since Take-Two's CEO previously stated there were no plans for further layoffs after a cost-reduction program mentioned in a March investor call. The company is anticipating a substantial increase in sales with the release of GTA VI in 2025. Furthermore, Take-Two is in the process of acquiring Gearbox Entertainment, known for the Borderlands series, for $460 million. This acquisition is expected to be completed by the end of June and will be financed by the sale of new Take-Two stock.
In addition to GTA VI, Take-Two and its subsidiaries have other projects in the works, including new BioShock and Mafia games. Ghost Story Games, led by Ken Levine, is also developing a game called Judas, which has been described as BioShock in space. Despite the recent cuts, Take-Two reported net bookings of $1.2 billion in the last quarter, marking a 20 percent increase from the previous year. CEO Strauss Zelnick received over $40 million in compensation last year, partly due to bonuses tied to driving player spending on microtransactions within the company's games.
Ubisoft is stripping people's licenses for The Crew weeks after its shutdown, nearly squandering hopes of fan servers and acting as a stark reminder of how volatile digital ownership is.
Ubisoft has revoked the licenses for those who owned The Crew on Ubisoft Connect, destroying fan ambitions to revive the game offline and online. The game was pulled from sale in December with the servers being shut down in April. Despite the game having single-player capabilities, it remained online-only, rendering it unplayable even before the license revocation.
Fans noticed this week that their game licenses had been taken away, with a message stating, "You no longer have access to this game." The game can still be launched in demo mode, but the news has been received poorly by players. Some have called it the saddest and most ruthless decision in gaming history, while others believe it should entitle buyers to a refund.
While you can still technically download the game on Steam, you are prompted to input a game key to play. Fan servers for The Crew were nearly squandered due to the license revocation, but a project called The Crew Offline+Online Server Emulation is still in progress. This project aims to bring the game back to a playable state offline and online through a community server.
The news has left a sour taste in the mouths of gamers who feel it is abysmal that they need to implement a server emulator to continue playing a game they purchased. Ubisoft had DRM restrictions on the game, making it challenging to work on a fix.
Ubisoft has not provided a reason for the license revocation, but it may be related to licensing for the game's music and real-world car manufacturers. This situation serves as a reminder of the fragility of digital ownership. A study found that 87% of games are unplayable without piracy or fan-created archives, highlighting the need for preservation efforts.
A campaign called "Stop Killing Games" aims to require publishers to keep live service games playable even after support ends. This campaign was inspired by the situation with The Crew.
The best of the Triple-i showcase
Tonight marked the first ever Triple-i showcase, a new digital event highlighting a vast number of indie game projects on the way. The event was created by Dead Cells developer Evil Empire, with a goal to present announcements directly to players with no extra fluff. One of the major highlights was the announcement of The Rogue Prince of Persia by Evil Empire in collaboration with Ubisoft. Other notable announcements included Slay the Spire 2, a new Kingdoms mode for Darkest Dungeon 2, and Vampire Survivors getting a PlayStation release and Contra DLC. There were a total of 45 minutes of trailers, teasers, and announcements during the showcase.
Slay the Spire 2
The event opened with a teaser for the sequel to the deck-building roguelite Slay the Spire. Although it was just an animated tease, the trailer showcased three lead characters, including the return of The Ironclad and The Silent, along with a new character called The Necrobinder. The anticipated release date for Slay the Spire 2 in early access is 2025.
The Rogue Prince of Persia
Evil Empire announced The Rogue Prince of Persia, featuring a new art style and a new prince navigating procedurally generated levels with parkour elements. Players can expect a roguelite twist on the classic Prince of Persia series. Additionally, the game is a collaboration between Evil Empire and Ubisoft.
Vampire Survivors on PlayStation
Popular indie game Vampire Survivors is making its way to PlayStation this summer, along with a Contra DLC titled Operation Guns. The DLC, set to release on 9th May, will introduce new weaponry and characters to the game, including Contra Hard Corps super soldier Brad Fang.
Darkest Dungeon 2's new Kingdoms mode
Red Hook Studios revealed a new Kingdoms mode for Darkest Dungeon 2, to be released as a free update later this year. The update will introduce players to a new gameplay experience where they are tasked with protecting the kingdom against monstrous threats. Additionally, three new monster factions, The Coven, Beastmen, and Crimson Courtiers will be included in the update.
33 Immortals
Spiritfarer developer Thunder Lotus unveiled their next game, 33 Immortals, which is an online multiplayer co-operative roguelite with up to 33 players vying for immortality. The game boasts stunning cartoon visuals and is set to release later this year in early access, following a closed beta in May.
V Rising's Legacy of Castlevania crossover
Following a successful Dead Cells crossover, V Rising is now introducing a Legacy of Castlevania crossover, featuring vampire hunter Simon Belmont as the ultimate adversary. The new trailer showcased Belmont in action, along with revealing a release date of 8th May for the update.
Palworld's Arena mode
Palworld presented a brief glimpse of its forthcoming Arena mode, which will feature two opponents and a team of three Pals battling to the death. Fans of Palworld can expect the new mode to arrive in 2024.
Exclusive: Foxconn considers rotating CEOs in management reshuffle
Foxconn, the Apple supplier, is contemplating implementing a rotating chief executive system to revamp its management structure in order to cultivate future talent. This move is considered unconventional in the corporate world but is believed to enhance teamwork, prevent entrenched leadership, and foster the development of a new generation of leaders. Investors have been urging Foxconn to enhance corporate governance by separating the roles of chief executive and chairperson, currently held by Young Liu since 2019.
Senior managers at Foxconn, which has clients like Amazon, have been discussing the rotating CEO plan for a few months. The proposal involves having four CEOs serve on a rotating basis every six months, although details are still being finalized and are subject to change. While no final decision has been made yet, the company is considering various aspects such as how the proposed system would function, identifying potential candidates for the rotating CEO roles, defining their responsibilities, and determining how they would collaborate with Liu.
The rotating CEOs would likely be tasked with overseeing Foxconn's core businesses, which include smartphones, personal computers, and televisions, but would exclude operations of major listed subsidiaries. This change could potentially mark the end of the current "one-man rule" system at Foxconn, allowing managers to take turns overseeing the company's numerous subsidiaries and extensive operations across more than 20 countries.
Foxconn's founder Terry Gou, who had held both the chairman and CEO titles, retired in 2019, leading to Young Liu taking over. This move aligns with Huawei's introduction of a rotating CEO system in 2011, where three top executives take turns as acting-CEO for six-month periods. Following news of the potential management restructuring, Foxconn's shares experienced a more than 2% drop in contrast to the broader market's 0.2% decline. Despite this, the company's shares have soared nearly 45% this year, driven in part by the increasing demand for artificial intelligence servers, prompting a more optimistic revenue outlook for 2024.
In conclusion, Foxconn's contemplation of introducing a rotating CEO system signifies a significant shift in its management structure towards promoting collaboration, preventing centralized leadership, and nurturing future talent. This potential change reflects the company's commitment to enhancing corporate governance and adapting to evolving industry trends.