Very excited to share some of my Warrior animation work on @PlayLegacyGG We are cooking up something special @notostudios There is still time to check out the free demo on the Steam Next Fest right now! https://t.co/29kHKcFLDu
Game development is wild 😲
Check out this 3 year transition for our game Legacy: Steel & Sorcery @PlayLegacyGG
Excited to see what 2025 looks like...
🚨Calling all the Legacy Pioneers 🚨
Legacy: Steel & Sorcery #SteamNextFest demo is LIVE📢
✅Play Oct 14-21
✅Free to all on @Steam
✅Don’t forget to WISHLIST our game!
✅Data has been wiped for a fresh new start!
Play for FREE right NOW: https://t.co/XLd7tBfvbG
#Steam #Notorious #Legacy
Introducing ⚔️Legacy: Steel & Sorcery, the first game from @notostudios
👉 Wishlist on Steam now! https://t.co/MS0klEikmn
🌐 Sign-up for Alpha Playtests at: https://t.co/QnJFF5ByBO
It's Time ⚔️
Catch an exclusive first look at gameplay for Project Honor at the @OTKGamesExpo
Tues June 4th @ 12 Noon PST
📺 https://t.co/IOjZUS6zV6
📺 https://t.co/KQqqAgeoEt
@vorixo Nope. I 've found this in projects before. The issue is in the base Character/CMC net correction logic and occurs when a client is net corrected during jump.
Searching the Unreal Source Discord should bring up a couple of fixes; that's what I did when faced with this bug.
“Test should be the first to go”
Test is the most undervalued, understaffed, disrespected org in gaming (IMO).
Games would not ship without QA.
They discover and report upon an endless number of bugs in content, suggest (and in many cases implement) fixes.
Being a Lead Developer means that your life will become meetings.
You are no longer a coder, now Google Meets / Zoom / Slack / Random Communication Software 23 flows inside your veins.
There is no coming back.
@QuodSoler Nice, makes sense. I like the flexibility that tags give those notifies; I really need to convert my personal project over to tag-based ability/movement inputs instead of the old GAS input enum approach.