Prototype: youโre the lighting designer. Place fixtures, program cues to a synthwave track, get scored on beat sync, energy and mood. Would you play it? #GODOT#indiedev#gamedev
A thread: 1/8
๐ Earth 2 just released its Q1โQ3 2026 Essence Report.
I went through the report and asked AI to put the numbers into perspective: issuance, burning, halving, staking, deposits, withdrawals, and potential future demand for ESS.
Here is a concise, visual summary of the AI's analysis, highlighting the main positive signals, the challenges, and what could shape Essence's long-term outlook.
The key question: Can real player demand eventually outpace the effective supply of ESS?
Let's take a look. ๐งต๐
#Earth2 #Essence #ESS #E2
#Earth2 Chapter 6 Reality Thread 9 - Command Deck Online. Released Aug 30 to a few hundred testers, average gameplay over 60 hours per Player during past 2 months, a massive increase from Chapter 5๐โ๏ธ
๐ https://t.co/VFOpnkgoH3
๐ https://t.co/ryUmsYV76A
In addition to this we've also released the 2026 reports up until Q3, 110M $ESS staked, increased utility for Brilliant Jewels & steps to claim any missing gifted skins.
Before I continue I'd just like to say 11/11 #LestWeForget - thank you for your service & sacrifice.
There are no two ways about it, Reality Thread 9 was considerable & saw the release of our first real time multiplayer mini-game, the Command Deck, which incorporates numerous digital items & resources that have been part of #Earth2 from just about the beginning.
๐Cydroids
๐Land
๐Essence
๐E-ther
๐Jewels
๐Civilians
The raiding system came to life inside #E2V1 in #RT9 fulfilling a goal to continue expanding on & adding purpose & utility to digital items inside #Earth2.
I'll let the article provide you with more of the specifics, but I designed the Command Deck from concept to deliverable. I spent a lot of time with the design, play testing, and every PIP & perk was considered carefully to result in numerous different play strategies.
Are you training a pilot to capitalise on E-ther? Are you targeting other pilots? Do you want max E-ther rewards? Do you want a strong open world pilot? With every strategy comes a weakness, hard yards of vulnerable points.
There are so many different angles & many different strategies to get to wherever it is you want to go, some faster than others, as #Players have recently discovered.
Raiding E-ther was never meant to be overly time consuming if you strategised correctly, and Gray figured that our pretty early. After a few weeks though others have caught onto the strategy.
Occasionally I jump on to play, I try to play a little every day, and sometimes I come across conflicts where there are 3-6 other pilots. Those conflicts are still just as fun as they were in the beginning! Lot's of laughter & enjoyment.. it's exactly what I envisioned .. so when more #Players get access it should become even more competitive & ultimately fun
Note: sorry to those who just like collecting, but trust me, you have your strategies too if your goal is to avoid conflicts & just focus on collecting E-ther. Have you tried shooting down a fully pipped pilot in an Epic or Legendary when all they want to do is collect E-ther? Near impossible..
This Command Deck franchise & Cydroid mini-games will expand over time inside #Earth2 but meanwhile we've also been making progress in numerous other areas.
I've also spent a lot of time on #RT10, especially the past 10 days or so refining a lot of the systems & that is about to receive a new update.
Hope you all enjoy these improvements in 0.6.10.1 !
I'm also excited to add new utility to Brilliant Jewels. I said I would expand their utility over time, and there is still more to come, but the new utility of removing conflicted Jewels, negating the % spread restrictions & increasing the total OUs on a property is a very nice utility increase for now!
Things are running a little behind compared to where I'd hoped to be at this point in November, the skin gift issue was not expected & I personally tried to work out the best solution possible for #Players, to make the solution as streamlined as possible while also rewarding those who do the right thing & re-affirm their gifts. It was only a couple percent of the gifted skins affected, but I'd still like to try & get them all back to the original gift recipients.
We have already returned most of the few that were missing automatically, but the system for the rest has been designed for #Players to co-operate & be rewarded for doing so with a unique Cydroid skin next year (details in article).
I noticed #Players figured out we restructured the E-ther stability process when they realised T2 conflicts were running consistently throughout the day. This had to be done so that no #Players were at a disadvantage to pilot ranking. So our #Players in Europe did not get the key window to T2 ranking but suffer once past T2, and that our Players in Korea, America & other parts of the world could also access T2 conflicts any time of time.
The original #RT9 article was almost 5hrs long, it has so many features & output, but we had to cut the article down. They take too much time & effort away from potential progress so I will be looking to cut down article length in the near future to focus on core details, not too many specifics, as I think by now everyone realises just how much work goes into these Reality Thread releases anyway.
So many other things I'd like to share insight into around #RT9 #RT10 & other updates but now this post is turning into a long read as well so I will cut it here - just check out the articles for more details.
#Earth2 #Metaverse #PlayerDriven $ESS #OpenWorld #E2V1 #PreAlpha #Progress #EcoSim #Foundations #RT9 #EssReport
Nice to meet you! Iโm solo-developing a spaceship exploration game called Hoshi no Isan. You walk through rooms named after Japanese space missions and talk with the crew.
I also use AI in development while aiming to make a ๏ฟฝ๏ฟฝ๏ฟฝfun gameโ. Iโd love to connect! Letโs both keep at it ๐
Meet three of the crew of the Yamabiko, from my solo game Hoshi no Isan (ๆใฎ้บ็ฃ).
A historian, an engineer and a commander, each in a room honouring a real Japanese space mission.
Who would you talk to first? #gamedev#GODOT
How they were built, including the bug where blinking flattened a characterโs ears: https://t.co/I92C5uAJlJ
The crew are invented, with provisional names. The missions are real. An independent project, not affiliated with JAXA. Music: โKotoโ by Ovani Sound.
Dev log with the before and after, and how it was made: https://t.co/gYf22tghlz
Earth imagery: NASA's Earth Observatory. An independent project, not affiliated with JAXA.
Seven seconds of my solo game, earlier today vs now.
Hoshi no Isan (ๆใฎ้บ็ฃ): walk a heritage ship whose rooms honour real Japanese space missions, and get to know the crew who live aboard.
Real NASA maps for the Earth. Built in Blender and Godot.
Would you walk this ship?
Prototype: youโre the lighting designer. Place fixtures, program cues to a synthwave track, get scored on beat sync, energy and mood. Would you play it? #GODOT#indiedev#gamedev
Happy 6th Birthday @earth2io ! Join us for the annual community event and you might even see a little message from Shane.
Watch: https://t.co/LVGZbxMNJ3