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Defining silhouettes is the first step in good monster design, he said. “Then you start playing with movement. The next element of design is color. And then finally—finally—comes detail. A lot of people go the other way, and just pile up a lot of detail.”
Ray Harryhausen, ‘Whenever you think of a creature, think of a lion—how a lion can be absolutely malignant or benign, majestic, depending on what it’s doing. If your creature cannot be in repose, then it’s a bad design.’
“It's creative, unique and fun which is what comics is supposed to be about.” @lianakangas said that about God-Puncher, and you should listen to her because she’s only the best! https://t.co/qbS0oncG4F