@Hens333 To be clear neither of these perks need a nerf imo. I think the reason you see the same handful of perks constantly is a systemic issue and while changing perks can be fun as a shake up it doesnt fix the root problems
@Hens333 If I were going to change these perks it would be like they did borrowed time forever ago and move some of their power into a basekit mechanic.
The reason there is little build diversity is because perks like these are required to bandaid fix problems in the core of the game.
@Meowsk3rr The killer ignores all map interactibles and geometry like Nurse and ignores pickup saves and unhook perks like launch Pyramid Head.
Hmm... I wonder why survivors dont like this killer
@nori_momo_ I'm not a Tekken head but I have a solution. Do more spinoffs like Revolution or Tag Tournament to test new big ideas like heat or put it in a side mode. Then if people like that thing you can add it to the next mainline game.
@Everyonefwt1tan It just looks like hes rotating his left hand from 12 to 6 o clock so he can place his right hand at 12 without sidestepping into position. I dont see the shield itself rotating
@Lapriz_ It wasnt a game that was attracting a lot of new fans but Tekken heads played it and tried to convince us in 2D to play it. There will always be new game bad old game good talks but nothing like the migration events T8, SF5 and Smash Brawl caused
@Lapriz_ I was playing SF4 at the time and I've never been good at Tekken but I live in ATL and know most of the scene. I remember complaints about rage, Bob and Lars being scrubby. It was seen as a great game with a few small problems that people accepted.