I'm currently working on a ranking system for a glitch-art bot
(not live yet) I'm planning on using a (small) neural network for ranking and got some questions: https://t.co/paweZJACfs... (Reddit link because it's ~3k chars)
Maybe someone can point me in the right direction
@Dario_Halle I'm still working on a level viewer for Scrapland and found the `Scrap.ModelInfo` function in the game's Python console. It displays the node hierarchy and flags for models. Most flags, like "NO_COLLIDE", etc are clear, but I'm puzzled by "NO_TABNODOR" Any pointers?
@Dario_Halle Been working on a standalone asset viewer built in Rust with @BevyEngine with regular updates shared in the Scrapland discord server https://t.co/UnbPkEsjZb source code will become available on GitHub eventually™ Video Demo here: https://t.co/cYPiYm2CQS
@Dario_Halle also got Character models (.sm3 files) working, but no idea where material info for each part is stored, also not sure how to handle part rotations and position to get everything aligned, i know where it's stored in the file, but i don't know how to convert it to something usable
@Dario_Halle Thank you very much, that means a lot to me, it took quite a few years to get to this point, it all started when i found out that Scrapland uses Python for it's in-game scripting and kind of snowballed from there
@Dario_Halle I've been working on modding tools for #Scrapand for a while and managed to write a converter to import maps into Blender, still a lot of work to do (lights, materials, animations, map elements, etc) but i'm happy with what i've got so far
@tinyskip @warnvod@goeo_ i think redbubble also does shirts, I've had good experiences with their posters and stickers (well, haven't made any myself but I've bought a few and their print quality is usually quite good (except when the artist uploaded something with JPEG artifacts >:|))
@unknownbinaries soooo, which phone is electrified in the second one, is the one calling getting electrocuted or am I getting electrocuted if someone calls me?