Even though the frame is extremely hacky, for a first glimpse I am pretty satisfied with the mansion transition, also we will have a talk on ui and completion panel for sure
And tbh this makes you wonder how the agents learn these hacks 😶🌫️
A timer design for every day with Unity and Codex,
Day/Timer 4: transition from a spooky mansion to your regular mansion as a time transition
I present the first iteration, in which I have provided as much detail as possible with a supplementary sketch.
The first iteration of a timer concept by codex 🫡
Even though there are questionable parts it did better than what I was expecting, especially after the sketch I provided 😬
Working with AI is not always smooth sailing,
It wasn't fine from far but the close up was another story 😬
For the record I had just asked a white outline to emphasize the target vehicle, why hack it this way I don't know 🥲
Whenever I have extra usage left on my usage, I always go for a random Japanese learning game
This is just a concept, it has couple hours to be a playable demo 🌳
Kana Match is almost ready for... the 14-day closed testing phase on Google Play 🥁
It's a nice practice game for learning/reviewing hiragana and katakana.
I'll share more updates soon, but in the meantime, let me know if you'd be interested in participating in the closed test!
Yay, back to Google Play Console!
Friendly reminder: Don't leave your console lonely for too long, or your developer account might get closed for inactivity, and you may have to register again and pay the one-time registration fee again ☺️
I aim to keep this record at two 🫡
Now it is too late for the GIFs but I really appreciate how ai transformed the UI of an old project from engineer UI to lovely responsive UI 🥲 good tool really 🙇🏻♀️
The gif update will be tomorrow 🈂️
That's a wrap for 7 Tools in 7 Days! 🛠️
Article: https://t.co/ghupXCWoNF
GitHub: https://t.co/6poUOwqd8O
Next: A little postmortem/devlog on the whole series!
7/7 done! 🎉
7 Tools in 7 Days - Day 7
Wave Object Distributor 📈
I wanted the floating candles and pumpkins in a spooky Fitness Crossing level to feel more engaging!
And I love it when we really use those math concepts we once wondered if we'd ever use in #gamedev 😌#Unity3D
And that's 7/7! 🎉
Over this series, I shared little tools and workflow improvements from my dear Fitness Crossing project.
I hope they showed how AI-assisted dev can make experiments and practical tools easier to try, without spending ages building everything from scratch! 💙
7 Tools in 7 Days - Day 6
DOTween Selection Animation Previewer 🎬
This one is helpful for previewing multiple DOTween animations together!
Select the parent object of the hierarchy you want to preview and there you have it ✨
#Unity3D#GameDev