@ToniSmalloni@Vandiril I mean, what rank are we talking here? Cause you kinda have to really keep them in mind at anything midish and above. Watch your towers, rotate for grubs, get tons of vision down, etc. Esp if you lose the warfare one you are just on edge for the next 10 minutes comming a lot.
@Vandiril 100% The lack of VGUs, and also, in my personal opinion, the lackluster gameplay of new champions does make things very stale in that department. Really not sure what happened to that ambitious era of champion designs, the 2016-2020 arc. Most of those still have decent pick rate.
@Vandiril Yeah that makes sense for sure, I think the last few months of the year really do get clogged up by worlds, I'm not sure what a great solution to that would be. Midseason changes after MSI the pros just get to deal with? But I agree the game could use more change around this time
@gg_EZ_lol@ttwisted35 There is genuinely only so much that can be put into a piece of work. Using basic shapes for cracked ground is perfectly acceptable to give more time for unique work elsewhere. Riot cuts a lot of corners, and should be called out on them, but IMO this is not one of them.
@Mortdog Watchers have felt completely left in the dust to me lately outside of the occassional 2 trait splash when it makes sense. But frontlines have been super sentinel heavy, occasional bruiser comps. When they were good, it was more steb/garen being way too good
Oh damn out of nowhere Riot sent me a TON of 2XKO invites for the ongoing 2XKO Alpha Lab!
If you'd like to get in on Riot Games' fighting game and haven't yet gotten a chance to play, hit me with a RT, Like and Follow and I'll start sending out codes soon!
@cuminaburger@brotherfenty@astrodid Bard, Jhin, Illaoi era especially comes to mind for me as like top tier character design at the forefront over wide appeal
@rainylune I really like number 4, the bigger eyes actually both make it cuter and resemble a red eyed tree frog more, with a touch of eerie stare into your soul, in a good way.