@POE_MundoN@NateTheHate2 Game announcement is news, isn’t a movie that you can spoil the ending. So who cares if we get the news now, in a week, or in a month? Besides, knowing what is coming can help with purchase decision. Please keep the good work, @NateTheHate2
@TECHNOuchi Are you telling us that Konami was working on a sequel for Space Manbow back then? I had never heard that before! 😳 Were you involved? Space Manbow is one of my favorite shmup ever, I absolutely love the game, and the soundtrack is probably my favorite SCC soundtrack ever.
@baNesaka@kumokosi Hi. I am a publisher for the Atari 7800 platform. Would you be open to port Metal Cancer for the 7800? It uses the same CPU, and in same cases it is more capable, mainly offering more colors to choose from and more objects per scanline.
@PortIsland1987@klaxmsx Konami was my favorite game company in the 80s, and I loved all the games it was putting out for the MSX. Which makes you one of my favorite game artists ever. Your work is nothing short of stellar. Thank you for helping create such amazing games.
Started sketching a title screen for our #Colecovision game within the usual limitations. Lots of work is being done so stay tuned for new footage soon. #MSX#pixelart#indiegame
Doing a bunch of sketching of our game's main character. He is going to explore wild jungles and crumbling ruins. Whatcha think? #IndieGameDev#conceptart
Our game running on an ACTUAL #Colecovision !!
Sorry if we keep showing the same section, but lots of basics are still being worked out. #MSX#pixelart#IndieGameDev
Added enemies and climbing to our #Colecovision game. Also we decided that our main character needed a refresh. Who wants plain old Indy style explorers when you can have a... wolf?! #MSX#pixelart#IndieGameDev
@BananaBytesBr@pixellicker I’m more inclined to flicker sprites evenly since it produces the best results by allowing more sprites to rotate. Goonies for the MSX is a good example of why prioritizing sprite flickering isn’t ideal—the enemies flicker badly with only two sprites to rotate.
Early build of our #Colecovision game with some basic collisions and the main player doing his thing! Super excited to see it running on hardware. #MSX#pixelart#IndieGameDev