>estar cansado y entrando en bajón
>Abrir twitter para ver Gundams
>TTGL aparece
>a mover el culo
RISE UP, KEEP STRUGGLING EVEN SO IF IT'S IN VAIN. THIS DRILL IS MY SOOOOOUUUUL
Seeing the replies from the D2 team has me in tears, and I’m feeling really depressed today.
I can’t believe they’re shutting things down. That they’re moving to lay off such an awesome team and kill a unique game. Destiny will leave a void that won’t ever be filled.
It makes me think if I’ve even done enough to try and help the situation? Ive been flat out addicted to the game again, I’ve made my videos, I’ve posted my position on the issue, signed the petition and encouraged my community to get involved. Heck I was even desperate enough to try and contact Sony through their media contact to beg them to keep Destiny / Bungie alive. Could I do more?
I know life will go on but I am definitely feeling grief today. There isn’t any other game that really has the raids, Day 1 excitement or community (that I have experienced) like Destiny has.
I hope the team is doing ok too, I can only imagine how this uncertainty feels for them. Knowing the inevitable is going to happen but not knowing when. It’s doing my head in, I can only imagine what it’s doing to theirs…
To the team… I love you ❤️ hold your head up
One of the workflows I helped advance and lead for Destiny 2 was our static compositing pipeline for marketing visuals.
When we were creating marketing content for #Destiny2, we always needed strong key visuals for weapons, characters, abilities, and other in-game elements. Unlike a traditional gameplay screenshot, where everything is baked into one static image, composited shots let us isolate individual elements and light them more precisely. That gave us a lot more flexibility to build scenes with better legibility, clearer focus, stronger lighting, improved contrast, and a more intentional overall look.
One of the biggest strengths of compositing is having access to individual layers in Photoshop. That layered approach not only makes the editing process easier, but also makes the final artwork much more flexible. Images can be adapted for trailer motion graphics, reworked for print, or pushed further as creative needs evolve.
@DestinyTheGame composites are built using Adobe Photoshop alongside in-game captures. Using advanced development tools, we light, capture, and isolate characters, weapons, and props directly from the game environment, all of which were originally created by the talented @Bungie 3D art teams. Those assets are then brought into Photoshop, where they’re cut out and assembled into custom scenes using layered compositions and visual effects.
The composites highlighted below are a few of the Destiny 2 pieces I’ve worked on that are meaningful to me. Let me know what your favorite is!
https://t.co/FH6RZBNiEB