I've got a lot going on in the background, but we're still on the #GodotEngine train! This is part of the last course module, but I keep getting sidetracked with things beyond the original scope, like the Wwise integration for audio and the charge beam. Sounds coming soon!
Another #GodotEngine course module completed! The Shump now has way more features; stars, a high-score system, start and game-over screens, and more!
The #SoundDesign was done using #PhasePlant combined with traditional editing.
Look, everyone, it's a shmup! Yet more #GodotEngine#gamedev stuff! The enemies explode and the explosion rotates randomly every time its spawned to give it that much more coolness factor!
A week ago, I started on a journey to learn #GodotEngine. This is my first project! I think the next step is to learn some pixel animation and make an explosion when the balloon pops. #gamedev
A week ago, I started on a journey to learn #GodotEngine. This is my first project! I think the next step is to learn some pixel animation and make an explosion when the balloon pops. #gamedev
Today is my first day back from #GDC.
Hoooooly crap I met so many #Godot developers that were so enthusiastic to be there and about their games! It was so inspiring!
I also got to talk to a lot of people about #gameaudio, really rekindled my enthusiasm for the work!