With the addition of Domains during the WWDC in Dokkan, I thought I'd make something funny almost everyone was thinking about/wanted to see happen (don't mind the UI Goku sprite, that's just a placeholder for future actual sprites)
Clotho Release Celebration!
Follow & Repost Event💫
Watch the video, then follow & repost for a chance to win Star Fragments!🎁
📆 Event Period: Until May 19 (Tue) 14:59 (UTC)
🎁 Reward: 500 Star Fragments (5 Winners)
📍 How to Participate
1) Follow @7DSO_EN
2) Repost (RT) this post to enter!
Meet 'Clotho' now in <The Seven Deadly Sins: Origin>!💜
Start your journey in Origin now!
▶ https://t.co/ZhXygna0AZ
#TheSevenDeadlySinsOrigin #7DS #Origin #7DSOrigin
/
Just Before Live Broadcast Campaign✨Day 1
\
From 2/13 18:30 PST
DOKKAN BATTLE 11th Anniversary Campaign Part 2
Live Broadcast ! Confirmed
A chance to win up to 30 Dragon Stones!
▼How to enter
1 Follow @dokkan_global
2 Repost this post
Until 2/11 18:59 PST (sched.)
Check out the upcoming character's animations!
***NOTE: This is fan-made developmental footage! Certain aspects of the animation & character's effects will be altered for final release!
With the addition of Domains during the WWDC in Dokkan, I thought I'd make something funny almost everyone was thinking about/wanted to see happen (don't mind the UI Goku sprite, that's just a placeholder for future actual sprites)
@ThievingSix @GregDaweDBZ @HDDBArt@ESYman7@Aashu_Haryana to my knowledge this still doesn't work because the way I understood it, is that it would be an infinite transform loop which results in a crash (only what I think)
This might just be me overthinking but why are the voice lines 694 and 695 missing? We have 693 and 696 but not the other 2, are they planning more for this celebration?🤔
LR Vegito Blue's "Animation Analysis and Breakdown" is done!!
Probably one of the videos I'm most proud off. It'll include:
-My personal interpretation + a real fix of the current 12ki
-Something SPECIAL for VEGITO
-and much more!!
Coming out on my YT channel at 1 PM EST!
@59Emma1 "callIncreaseRecevedDamageFunc"
As the name of the function implies, "increase received damage" increases the damage the enemy (or player) would receive. So yea, you came to the absolute right conclusion