This is rendered by Flutter 3.47 Stable using Flutter GPU via the flutter_scene package.
macOS, Linux, Windows, iOS, Android, Web, and custom embedders. Today. :)
No forks, no platform views, no external renderers, no secondary graphics context. It's vanilla Flutter.
Each pass is a custom material over geometry derived from the model at load time. No pre-baked effect meshes. Just simple Dart APIs AOT compiled to arm64 instructions.
@_eseidel I have a problem with GenUI as well. Isn’t consistency one of the most important things in UX? How can users understand our app if the UI changes every time and they have to guess what’s going to happen next? I’m just not sure what the use case is.
The Plan:Team is aiming to drop iOS 14 support by June 8 (iOS 27 Beta 1) to stay ahead of the curve.
Here's options:
Option 1: Align with the iOS 27 Beta 1 launch (Expected June 8, 2026—Apple loves a Tuesday!).
Option 2: Wait for the iOS 27 Public Release in mid-September.
Flutter Dev Alert: 3.41 + UIScene + Firebase Messaging
Just hit the "APNS token has not been set yet" error after migrating.
The fix? Latest Firebase Messaging now requires iOS 15+ for UISceneDelegate support. This means it’s finally time to say goodbye to iOS 14.
Flutter 3.41 is live. It seems like a maintenance release.
• Mostly UI polish for iOS.
• Widget Previews are improved but still in preview (no rush). •
Dart 3.11 nothing new
The Critical Part:Apple requires Xcode 26 for App Store submissions starting April 28, 2026. To support Xcode 26, you need to be on at least Flutter 3.38.
I’m building a Predictive Mobile Agent that uses a Hybrid AI approach. The secret? Processing your private habits (offline data) strictly on-device with #LiteRT, while still using online data for global smarts.
Best of both worlds.
https://t.co/4j9knQmN44
🥳 The #FlutterForward agenda is LIVE!
You won't want to miss the latest updates from the team about the great Flutter content to come on January 25, 2023:
🔴 Keynote
⚙️ Workshops
👥 #AskFlutter Live
💫 Flutter Tips
👀 And more!
Register now ➡️ https://t.co/aBS9CmlcPU
I have started a series of implementing a game engine into the application to make an advanced animation. Here's the first one - sprite sheet animation.
https://t.co/4WwGOlEaYv
@thibault_imbert@Adobe@github Congrats. I follow you since Action script, Starling, and Adobe Air. Your work is my starter to work with mobile industry :thumb up.