🏴🚩 Après le passage en force du 49.3, le STJV appelle à la grève dans le jeu vidéo du 20 au 26 mars inclus, à participer aux actions locales et à soutenir les piquets de grève et blocages durant cette période.
Texte complet de l'appel à la grève : https://t.co/ph4fhR1RC5
Small update on my work with the Gameplay Ability ... Macro ... MACRO everywhere !
Thank you for existing <3 Praise the Macro
#gamedev#indiegame#UnrealEngine5
@charith_nr Started to try stuff with it last year but the team decided to gave up on it. A few weeks ago i started again from scratch on a side project and now i managed to convince the team that it was worthy ^^
Any way realy like the way it works :)
No visual to show with this, but currently experiencing stuff with the Gameplay Ability...
New way to think, big learning curve but looks promising
#gamedev#UnrealEngine5
🚨AVIS DE RECHERCHE 🚨
Actuellement en train de monter une petite commu de rôlistes (une 20aines de joueurs actifs actuellement) je suis à la recherche de :
🎲 MAÎTRES DE JEU 🎲
Tous les jeux sont autorisés, pour plus d’infos n’hésitez pas à me contacter !
RT appréciés 🔁 🙏🏻
@charith_nr As i was thinking, to many cells to load in the same time, with lot of asset on it, slowed down the engine and triggering the "infinit loop" security.
It appear that when you teleport the player throught long distance in a heavy world partitionned map (like a very big forest), random stuff tend to return an error for infinite loop (even if there is no loop inside)
#indiedev#IndieGameDev#gamedev#gamedevelopment#UE5
@VVhite_Angel@PlayWarframe J'aime beaucoup l'ensemble
La symétrie passe particulièrement bien avec mirage ( de mémoire c'est une des rare frame qui est justement symétrique de base non ?)
Ok so I fanaly finished it, had to rework the whole teleportation system, getting inspired by some old sci-fi series I like. When you can't do on jump from one galaxie to one galaxie, do multiple smaller jump