What the game needs to do be appealing to both parties is to re-evaluate the economy
Give people to do something besides playing trophy road and POL
We need a revamp of Clan Wars and Challenges if anything else
Let me know what you think
From a perspective of Supercell, what they are doing with Clash Royale is actually not that bad of an approach
Release cards stronger so they have more sales - same goes with evos
Make limited gamemodes for cosmetics and goodies
Limit recourses to make Bought offers more value
But the thing is this works mostly just for casuals or people who spend money on the game and already have good levels, but not long time players, for them it feels more like a scam for getting less and besides waiting to get cards, they can’t really do anything else but push
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@Abdod_The_Dude Its a matketing strategy seen in not only Clash Royale
Other games introduce powerful factions/units in a dlc or ingame transaction are kept on the stronger side of things to make it worth buying
If they release a card that is bad, no one is going to buy it afterall