@locurA4ctm@Qz3llm@yanxi_wxi You’ve probably already heard this: one of the biggest concerns is that once PPG introduces a sixth LI, they’ll inevitably keep adding a seventh, an eighth, and more. That fear is exactly why so many players are so resistant to the idea of a sixth LI.
@Noa_IX @n109wifiwentout As a CN player, I didn’t even noticed his skin color, neither did I saw anyone mention he is dark. All LI’s are Chinese this is the common understanding.
@Qz3llm@yanxi_wxi Bc we believe the appeal of romance games lies in building deep emotional connections and continuing to explore the stories of the existing LIs, not in endlessly adding new ones and treating romance like a harem game where it’s just “meet one, love one, then move on to the next.”
This is not just about whether people like or dislike the Valko.
What many so-called “radical” CN players are actually discussing is a deeper issue:
What is really being discussed is this: when a game company profits from emotional intimacy, does it have a responsibility toward the relationships it creates?
When a game profits from long-term emotional attachment, intimacy, daily companionship, and players’ reluctance to leave, does it have any responsibility toward the relationships it created?
#LoveandDeepspace is not a one-time purchase game. It sells a continuously managed intimate relationship between players and their chosen LI.
So adding a new official LI is not just “adding content.” It changes the relationship structure players have been paying for and emotionally investing in. That is why “if you don’t like him, just don’t pull” misses the point.
I translated and simplified the original analysis from XHS with the author’s permission.