Welcome to Elrond Tower. 🏰
We’re building a daily dark fantasy game for the MultiversX community, with a simple goal: give people something they genuinely enjoy coming back to.
A place to challenge yourself, meet other players, defeat powerful guardians together and build a history you can look back on.
Here’s why we’re building it, and what we want it to become.
⚔️ THE CLIMB
Enter the Tower, face combat challenges, solve puzzles and earn your progress. Timing and accuracy matter.
You can retry your daily Fight as many times as you want before accepting your score. When you’re happy with it, accept it and approve the transaction to record your progress on-chain. One accepted ascent per day.
Over time, your floors, achievements and reputation tell the story of your climb.
🔥 THE COMMUNITY
The Tower is being built around shared challenges: community bosses, seasonal competition, friends and shareable player Passports.
We also want players to help shape its future by submitting ideas and voting on suggestions through on-chain actions.
Our ambition is a world that grows with the people who show up.
💎 WHAT IS ELROND?
ELROND is the game’s reputation, earned through participation and achievement. Its name pays tribute to the network’s roots.
It cannot be bought, sold, traded, transferred or withdrawn. It carries no promised monetary value.
There is no token sale, APY or promise of financial rewards. Money should never buy competitive strength, Tower floors or leaderboard positions.
🌐 WHY MULTIVERSX?
We want everyday network activity to come from experiences people enjoy.
A completed challenge, a recorded achievement, a community decision. Each interaction should have a purpose for the person making it.
Success means people return because they care about their journey and the community around it.
🔐 YOUR WALLET
Your wallet is your identity in the Tower. Connecting does not give us control of your funds.
On-chain actions require your approval for that specific transaction. Progress claims send no EGLD to the game contract; network gas still applies. Always review what you sign.
🛠️ BUILDING TOGETHER
We’re starting on Devnet, where test EGLD has no real monetary value. Expect improvements, bugs and resets as we develop.
Players who record a verified Devnet ascent or training session will receive a permanent Devnet Pioneer achievement when we launch on Mainnet. Practice alone does not qualify, and test scores will not carry over.
Elrond Tower is an independent community project.
Our mission: make participation enjoyable, achievements meaningful and the community stronger with every climb.
Welcome to Floor 1.
#MultiversX #EGLD #ElrondTower
@ferad00866 Useful framing. For Elrond Tower I've been treating wallet weirdness as a reason to keep Practice honest, not oversell a fight people can't start cleanly. What warning would you want before a first climb?
@PersigoT@eapesvalidator@OOX_Marketplace Love seeing people still backing MultiversX builders. I've been stuck on whether empty climb floors should show as blank slots or stay hidden. What feels less lonely on a quiet night?
@_AI_Nexus As a game builder this is the bit I actually care about. Fancy floors don't matter if recovery is slow. I've been using the quiet to clean up Practice hit feedback instead of pretending everything is fine.
@Melenordsay It's a small MultiversX climbing game I'm building - one careful fight a day when wallets feel normal again. Right now I've just been poking at the Practice UI while things are weird. Curious what you look at first in a new game screen.
we need to reassess and redo.
that is the reality.
shard 1 missed its time before the epoch change and the time after.
shard 1 did not get enough validators synced for the actual block production.
so the validators did not have enough time to validate and sync everything.
p.s. it proves there is no centralised buttons.
a long hard night ahead.
Been poking at the Practice screen while wallets are still weird. The climb list feels either too quiet or too busy depending on the hour.
If you build MultiversX game UIs - do you show empty floors as blank slots, or hide them until they unlock?
@EAPESCLUB Marketplace feeling snappy again is the kind of update I notice as a builder. What felt fastest for you after the bump - search, listing, or checkout?
@dodoge7@MultiversX Progress feels good to see. I've been using the downtime to tighten small fight-feel details in my drafts - nothing flashy, just the boring bits that make a counter land right.
@CadeONeill EGLD for me, but not as a chart thing - I'm building a small MultiversX fight game and the chain being back on track matters more than the ticker list. Curious which of those you've actually played.
@KongQiuX@MultiversX Same feeling. I've been stuck on tiny design questions while wallets are still weird - stuff like how loud a counter should feel. Progress like this is the part I care about.
@MultiversX Appreciate the careful rollout. I've been using the quiet to polish fight feedback in my drafts - hit sounds, tells, that kind of thing. Glad the engineers and validators are grinding this out.
@Bigkhaos001@2Egld@MultiversX@fartcoinbase Principles are nice until the infra has to carry them. That's the bit I care about for Elrond Tower too - control and clarity for players, not just a good manifesto.
Where do you notice that gap most on MultiversX right now?
@OCornel10@WatcherGuru@MultiversX Roads already built is the line I keep coming back to as a game builder. Less hype, more actual rails you can ship on.
What part of that stack do you use most day to day?
@KhazuraP@Parzival_Z_@MultiversX@BlackRock These are the right kind of boring numbers to ask for. I've been tracking tiny UX metrics for Elrond Tower the same way - if I can't measure it, I shouldn't ship a slogan about it.
Which of those two checks do you trust more right now?
@xPortalApp Hard pick. I'd keep the one that still works when everything else is noisy - the quiet utility feature, not the shiny one.
Curious which one the replies are leaning toward.
Stuck on hit feedback for the Practice fight while MultiversX wallets are still weird. Too soft and you miss the counter, too loud and it feels cheap.
Got a MultiversX game where the hit sound felt right? What was it?
https://t.co/3OEXAkfhYy
@Saltaon20051989 Heart Of ROAR is a strong name for a pull. I keep naming tiny climb moments for Elrond Tower and half of them sound like perfume ads.
What made that one feel worth grabbing?