⚡August 21, 2025⚡Release Date Reveal!
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During the HEROES SHOWCASE, we've unveiled tons of new info, incl. supported platforms & special Selectable Characters you can recruit to your team!
Check it out below!
https://t.co/fYrOpNYMl6
#InazumaEleven
Okuyasu Bug: Stand Rush Feint Cancel(?)
• While s.236[L/M]>S, press H during an animation that locks you out of other options. Timing is weird.
• Viability seems limited. Maybe someone else will discover a good way to use it.
#JOJO_ASBR#ASBR_OKU#ASBR_OKY
Ghiaccio Ideas 2
Command throw into assist beats every option unless they have a multi hitting invincible move or burst. You get the most damage if they don't know any better and jump
Next clip is to show you can build 1 bar of meter if you can add s.jH into the combo to GHA
Thanks to the hard work of @OnmyoKrow @AaronCurryDish and @HyperRevison we now have a video guide for ASBR! Definitely watch the video if you are interested in getting into this game
#ASBR#JoJo_ASBR#PlayASBR#ジョジョASBR
https://t.co/XHy3dRrVQZ
Shigechi is a character who benefits greatly from a Strike/Throw gameplan, so to have the reward of throw be so minimal is incredibly crippling. Opponents can take the Throw and know he won't get any benefit from it.
I hope they change this before the final patch comes out.
My one wish for Shigechi before the last patch of ASBR: a grab buff.
It has a few issues:
-deals 95 damage
-forward throw has way worse advantage than backthrow
-doesn't have time for framekills
-cannot gain a stack of harvest and still be on time for oki
@orange06165917 Oh! Sorry! I read it again and understand.
That’s very weird! Maybe it’s because Star Platinum is so big.
The first activation hit of this projectile has no ‘hitstun’, which makes a lot of weird stuff happen. We named this ‘Phantom Hit’ overseas.
623L/M also has ‘Phantom Hit’.
@orange06165917 Sorry for English.
I think that when the projectile activates, the ‘hitbox’ stays in place. So if the opponent’s ‘hurtbox’ moves too far after the projectile activates, they’ll be out of range.
This is especially common against ‘backdash’.
I hope they change this. 😔
def.2H > 6S > 66 > 5S > 669 > dl.j.L
Type: Safejump (詐欺飛び)
Stacks: +2
Extra: Almost lowest point. Mechanically rather annoying and I think it would lose to Bruno HHA. Always have to start in Defense Mode, because 66 > 5S is not possible otherwise. Great stack gain.
Rating:🟢
Shigechi benefits greatly from 'framekills' (フレーム消費), especially to keep up Harvest stacks.
In this thread I will post the framekills I've found and give them a rating🧵:
🌟- Amazing
🟢- Great
🟠- Okay
🔴- Bad
#JOJO_ASBR#ASBR_SHI#ASBR_SIG
2H > 4/6S > 4/6S > 5L > 5L > 66 > 2L/Throw
Type: Strike/Throw/Empty
Stacks: +2
Extra: Generally a worse version of the +3 stack gain framekill earlier in this thread, allows for slightly easier backdash chasing, use if you want.
Rating:🟢