Day 2 ๐
Started my Software Development journey with @TechSphereAcad!
We've been introduced to the roadmap, modules, and what lies ahead.
Every professional was once a beginner. They all started from the basics..
#30DaysOfLearning#SoftwareDevelopment#LearningWithTS
We're LIVE for the first edition of the free MTN Router Distribution.
ENU Residents who received an email and completed the confirmation form are currently here with Mr. Kalima, Regional Officer at @MTNNG.
๐@theblock_hive NSK ๐ณ๐ฌ
Application still on: https://t.co/dYydQMCP03
We're LIVE for the first edition of the free MTN Router Distribution.
ENU Residents who received an email and completed the confirmation form are currently here with Mr. Kalima, Regional Officer at @MTNNG.
๐@theblock_hive NSK ๐ณ๐ฌ
Application still on: https://t.co/dYydQMCP03
Sharing a glimpse of one of my final design projects
Grateful for the experience, the lessons, and everyone who made the journey worthwhile. This may be the end of the program, but itโs definitely not the end of the journey. ๐
#Upskill#UIUXDesign#Figma#DesignJourney
Yesterday marked the end of an incredible journey๐
Our online valedictory brought the Upskill program to a close, and Iโm genuinely proud of how far weโve come. From learning and experimenting to collaborating and building projects, every stage of the journey pushed me to grow.
Today marks a special milestone for me. ๐
Iโm officially completing the Genesis Upskill journey, and this is my very first certificate from Genesis. Grateful for the opportunity, the lessons, and the growth. ๐
#GenesysUpskill
The lesson isn't about analogy specifically, it's your job is to manage a match between the system's actual behavior and the user's expectation of that behavior, and when those two things diverge, that's where confusion, error, and frustration thrive โ not in bad visuals.
The interface isn't the product, the user's mental model is. People don't interact with your actual system - they interact with the model of it they've built in their head from prior experience (other apps, physical objects, metaphors).
Design fails when it's internally logical to the engineer but doesn't match that mental model. A great example is drag-and-drop trash/delete icons - nobody explained that a trash can means delete, it just matched an existing mental model well enough to become the standard.