Research perspectives from the social sciences and social psychology on human behavior and interaction in technological environments, the internet and metaverse
New study by @sarihautam et al. found unique and shared psychosocial factors behind addiction. Gambling was linked to distress, weak family ties, & strong online ties. At-risk drinking associated with lower education, higher income, & strong family ties. https://t.co/t8EQFUhShx
New ETL study based on cross-national and longitudinal data from Europe reveals that involvement in online identity bubbles is linked to addictive #internetuse. Happiness buffers the influence of identity bubbles on addictive internet use. Read more here: https://t.co/KCBVfTh1aV
Our new study published in New Media & Society finds that smart #technology use and #AI interaction preferences enhance digital relatedness—especially for those with lower community belonging. Read the article here: https://t.co/9B1IupMXZ2
New ETL research analyzing Reddit posts on AI gives new insights into how we talk about AI. Online discussions are increasingly analytic & negative, with less emotional language. Prioritizing cognitive over emotional expressions boosts engagement. https://t.co/k1NV0FrGND
@_MarkoMi will publicly defend his doctoral dissertation ”Exploring Cybervictimisation: An Integrative Approach to the Dynamics Behind Victimisation” @TampereUni @EmerTechLabTuni
Excellent news! Our Lab researchers Magdalena Celuch (@LumiLena), Anica Cvetkovic, and Anu Sirola have received support from @wihurinrahasto to advance their work. Congratulations! More here: https://t.co/MdT4T694ia
New study by @HannuJouhki et al. finds that escapism is tied to basic psychological needs in gambling and gaming. Escapism predicts excessive gambling and gaming, with competence and autonomy frustration moderating these behaviors. https://t.co/RP741Fle7W
Our article "UrbanAI Art: Toward Artist-Driven AI Art” has been published in the Leonardo: https://t.co/zCjKWhT5I2. The article provides a novel perspective on #AIArt and discussions of #AI. We stress artistic control over AI. See also: https://t.co/jjr7D7u7JU.
A new longitudinal study by Mikkola et al., finds that workplace #socialmedia use, compulsive internet use, and the personality trait of openness increase the risk of #cybervictimization. @TampereUni @TampereUniSOC https://t.co/Y8mQBw89PM
ETL researcher Magdalena Celuch @LumiLena defends her doctoral dissertation on September 20th, 2024. Senior Lecturer @sam_farley3 from the The University of Sheffield, United Kingdom, is the opponent. We look forward to an engaging academic discussion! https://t.co/p4yFwgYsv9
Our chapter in 'Advances in Blockchain Research and Cryptocurrency Behaviour' analyzed #crypto, #investing, and #gambling. Crypto trading predicted problem gambling, highlighting a divide between quick gains and long-term investing. https://t.co/kb0eyRTNKN @degruyter_brill
Our new review article focuses on role of #online communities in the context of #work, #hate, and #addiction. We review both risks and opportunities of online communities and recognize their impact on offline encounters. https://t.co/gwb8rtq9Wl
New study out (@VuorinenIlkka et al.): Stress and loneliness are significant predictors of gambling and gaming problems. While stress affects both, loneliness primarily impacts gaming. #MentalHealth#AddictionResearch https://t.co/YQ0B7VGVsz
@EmmiKauppila at the #icba2024 presenting her qualitative results on how affected family members of problem gamblers often bear significant financial burdens from #gambling without external help. #UniversityofGibraltar
@EmmiKauppila at the #icba2024 presenting her qualitative results on how affected family members of problem gamblers often bear significant financial burdens from #gambling without external help. #UniversityofGibraltar
Ilkka Vuorinen presenting his work on the convergence of gambling and gaming at the #ICBA2024. Longitudinal results reveal that prior gambling and gaming problems predict future problems within and across both realms, but gambling accounts for a larger portion of these problems.
Oksanen et al. from @TampereUni explored the convergence of gambling & digital gaming in Finland. Key findings: Online casino games & microtransactions are significant risk factors for problematic gambling & gaming. #Gambling#Gaming#Research. https://t.co/r8PsUWipP6
According to a new study by Bergdahl et al. neighborhood engagement, residential environment pleasantness, use of neighborhood technology and positive attitude towards them positively impacts the sense of local community. @TampereUni @TAUsospsyka https://t.co/gctctiVt12
Experimental study by Cvetkovic et al. examining trust towards AI assistants found people rather entrust tasks to a person than to smart machines at work. See: https://t.co/fAF5HzWHFb
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