Progress on my runtime procedural skin generator using local LLM, Houdini and UE5. Player describes theme, returns Skin JSON to Houdini which bakes textures with COPs to disk, which are then streamed into UE for material creation. WIP #GameDev#UnrealEngine#UE5#Houdini
And this is just going through some skin configs inside Houdini viewport and changing the seed value. This is all running headless with Hython with a UVicorn FastAPI local server at the moment, and routing LLM requests to Ollama.
Progress on my runtime procedural skin generator using local LLM, Houdini and UE5. Player describes theme, returns Skin JSON to Houdini which bakes textures with COPs to disk, which are then streamed into UE for material creation. WIP #GameDev#UnrealEngine#UE5#Houdini
Giveaway time!
We are giving away 5 Steam keys for The Expanse: Osiris Reborn Beta, which will start on April 22!
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We will announce the winners on April 21.
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@FX_ology Had this exact problem on a recent gamejam. So you save the skeletonroot from like the animation blueprint? And force-set the position on the PilotPawn? Would be interested to see more of how you solved it, looks great.
It's time for a small giveaway 🎁
I just got the Red Bull dog tag for #Battlefield6 plus 1 hour Hardware 2XP token.
To enter: RT + Like 🔁 ♥️
I will announce the winner later today.
@Expodite@Borderlands Same cpu here and 5090, it wouldn't even hit 60 on 1440p and also constant crashes. Need to look into this at a later date, awful performance.