@DanMillerDev@unity3d@arturonereu Hey Dan - Another question for you :) What is the best approach to occlusion and shadows?
In our setup, the 4.1 occlusion doesn't match the planes and so a shadow-receiver on the floor will be partially obscured by ARFoundation occlusion (This also happens to the feet of models)
@DanMillerDev@unity3d@arturonereu Hmmm, I just played around and noticed something. In the editor, the mask shader is the color of the Camera Background (even if the Camera is set to skybox).
That might be the correct behaviour in an AR scene on device where the camera feed is the background. I'll test, Thanks!
I'm excited about this. Before I die I want to use #VR to travel back to ancient Rome and see what a grand battle was actually like! https://t.co/0eEkIJq3A0