@ZoltanOSU@Whimsy_Wizard Kids can and often enjoy bad games. That doesn't mean every new game should be bad because it doesn't matter to them. Kids deserve good games and new games made for them. They don't deserve endless sequels and remakes of the same franchises forever.
@Ctroll_450@evolved117@justahaloguy If it was actually popular people would be playing Halo outside the same Halo fans for the last decade.
Halo used to be the reason to get an Xbox and now people don't really care about it. Halo will unfortunately never be as popular as it was 20 years ago. It's ok to move on.
"No. You see, the Forerunners represent man at both his peak of power and closeness to God through the early Creation era. And their most wretched by the late Creation era. The Forerunners became so advanced they began to see themselves as greater than God. They made artificial worlds that lacked God's divine spark. They were too clean, too orderly. God appreciates the beauty of Chaos in his design you see. But the Forerunners by that point were too full of hubris to see this. They saw their great works of technology as perfect. Beyond any notion of God. There was no taboo too great to breach in the name of progress. This led to the creation of the Tower of Babel. A great work meant to unite all their people in peace. Instead, the Forerunners in their hubris tampered with things beyond their station. The Tower of Babel became the first Gravemind. Uniting all under it's dread will. Despite the Tower being struck down, the Flood still spread. Until Noah built the Ark and in desperation the Angels activated the Halo array. Man lost his grace, not realizing that came and grew greater with closeness to God. And the post Creation era Biblical Human was born."
@ZoltanOSU@Whimsy_Wizard Or maybe new generations deserve to enjoy new games instead?
They can still play Halo, it's not that hard. No remake or sequel will ever reach the height Halo did 20 years ago. Why prop up a virtually dead franchise just so younger people can experience a worse version of it?
>see an attractive woman
>realize I'm probably not worthy of someone like that
>break up with them in my mind
>never attempt to talk to them
@ReturnoftheDal@ShitpostRock After Reach there was nothing left for Halo besides more spinoffs. No potential Halo 4 would ever match Halo 3. Moving on was the best decision, but they lost too much of their identity under Microsoft to stick the landing.
@Bethesdanet@LBBubba To be fair, his art director at Ridgeline Games is now the art director at Halo Studios so I'm guessing he's not jumping at the opportunity to criticize him.
@NoTurretChief@Omegax_27 It's because some people are fans of Halo the franchise and anything it puts out while others are fans of Halo the games and don't care about the bad ones.
The former likes that CE2 is adjusted to fit canon, the latter hates that CE2 deviates from CE's style.
@pansycacke07@CypherV0@Caliban8Hunter@figway There are always a ton of contributing factors to map design & sizing, but the scale of the map is largely determined by the movement speed & sprint makes the movement speed higher & 343 designed their maps around that.
That was the correct choice, but it changes how Halo plays.
@pansycacke07@CypherV0@Caliban8Hunter@figway I don't know where you got that, sprint forced Halo 5's map to be larger. Truth which is larger than the H2 & H3 counterpart doesn't really represent the rest of Halo 5's maps which are big.
If H3 had sprint maps would be bigger. If H5 was made for 5v5 the maps would be bigger.
@pansycacke07@CypherV0@Caliban8Hunter@figway Again, the smallest map in Halo 5 is smaller than the normal maps in Halo 3, what a surprise.
Also, I forgot to mention Halo 3 was mostly built around the 5v5 playlist. So 2 additional players made those maps play smaller too.