@SadLachesism@PapaSmithy They would just go back to fullscreen facecam with time on the screen, like for example how people stream premier league (Mark Goldbridge, etc)
@SadLachesism@PapaSmithy i think the problem was that they made caedrel and the others look the evil and after that they promoted their own creators ”watch our awesome creators instead”
also fixing costreaming is really hard, yes viewership is rooted in costreaming but how do you really fix it?
@twophonerosie@TableEsports@island_xd youre a gloryhunter who actually watches 0 lck matches and only root for t1 because midlaner’s nameplate is faker
@onlyinohiofan95@Aaraknyx@Dexerto oh really they can no way?! why they would dump money into it and make it that no one would play it and not listen to community? i think you would be a great CEO :))))
I hadn’t planned to share this quite so soon, but you guys are observant.
Today was my final day at @FcpnchStds working on @playrust.
Nearly thirteen years ago, I discovered a game called Rust. Nearly eleven years ago, I was given the incredible opportunity to work on it by @garrynewman and @Helkus
I joined Facepunch from the community and worked my way up to COO and Executive Producer on Rust, originally from QA. Today, I’m stepping away and returning to where I started: as part of the community.
Rust and Facepunch have consumed a huge part of my life. I’ve loved it, fought for it and given it everything I had. Leaving has been one of the hardest decisions I’ve ever made, but I’m incredibly proud of what we’ve achieved. I've live my 10 year old dream.
Rust has one of the best development teams in the industry. For more than a decade, they’ve delivered monthly updates without fail, constantly improving, experimenting and pushing the game forwards. I’m proud of the culture we built and the legacy I leave behind.
Rust is currently reaching some of the highest numbers in its 13 year history across multiple platforms. Rust Mobile is also well underway, and I’m incredibly proud to have worked so closely with that team and helped bring Rust to an entirely new audience.
It's not always easy running a game of this scale, but I fucking loved it. Rust has made gaming history.
None of this would exist without the community. A game is nothing without the people who play it, support it, create content around it, run servers, make mods, report issues and continue play. You’ve challenged us, frustrated us, inspired us and helped shape Rust into what it is today. I’ll always be grateful for that.
Looking at you /r/playrust - you're a confusing bunch.
I don’t have another job or some big new adventure lined up, but I can't wait to see what next sparks my passion.
The years I dedicated to Rust inevitably took time away from other parts of my life. Now it’s time to give some of that time back into the areas I sacrificed.
Thank you to everyone at Facepunch, our partners, the creators, server owners, admins, modders, mappers, [you] and the tens millions of players who made this journey possible.
I’ll still be around. Just back in the community where it all began. 🫡
It's being a wild ride.
🩷🩷🩷
@Neves_OW@4_astrox they shouldnt remove streamer mode, but make it that you cant spec other profiles and make it that you cant see others’ names as a default. (just like in league)