1/ Most slow grooms aren't slow because of strand count. They're slow because the stack keeps computing data the camera never sees.
A few rules from the new Ornatrix Maya groom optimization guide:
5/ Sims: simulate guides, not dense hair. Add Detail after Moov, use a simplified closed collision mesh, and bake with Animation Cache once the sim is approved.
New Ornatrix App Beta tutorial: from a single photo to a 3D groom.
Marsel Khadiyev turns a Wednesday Addams reference into a 3D hair shell with Generate Hair Shell, then builds the groom by hand: strand groups, clumps and French braids.
#Ornatrix#3DGrooming
One hairstyle, any head, including a MetaHuman.
New Ornatrix App tutorial by @artofcharly : generate heads with the Human operator, apply a groom via Graft Groom and the scalp aligns itself. Then convert a head to MetaHuman and groom it in Ornatrix App.
#Ornatrix#MetaHuman
1/ Getting hair to move is the easy part. Keeping the hairstyle intact while it moves - that's the real trick 🌬️
New tutorial: Moov Physics for Ornatrix in Maya 🧵
2/ What's inside:
- simulating hair efficiently using guides
- creating and animating wind
- setting up collisions
- preserving the original hairstyle
- underwater hair effect
- baking and reusing the sim with Animation Cache
Custom MetaHuman hair, from Unreal Engine 5.8 to the Ornatrix App and back.
Episode 6: DCC Export, Graft Groom with pre-fitted grooms, Alembic export for UE and groom binding.
Lesson learned: set the import rotation before you build the binding.
#MetaHuman#UE5
🎉 ORNATRIX SHOWCASE 55 is live! 9 fresh takes on CG hair & fur.
📌 Featured: Lim Jaegil, Jeroen Van Hoorebeke, Manu Herrador, Julen Urrutia, Hyunseok Jin, Eugene Lukashevich, Se young Lee, Florian Malchow, Bruno Camara
#Ornatrix#Grooming
How to build a fully custom dread hair card in Ornatrix App - not a preset, an actual reusable groom you make yourself. Clump, double frizz, root-to-tip color, then AI-exposed parameters for instant variations. New tutorial is up. #Ornatrix
New Ornatrix tutorial: turning a full head of hair strands into a procedural hair card atlas, scalp and eyebrows combined in one texture. Strand groups, card presets, variations, and channel breakdown (base color, alpha, normal, AO). Non-destructive the whole way through.
🎉 ORNATRIX SHOWCASE No. 53 is live! Nine grooming works from artists worldwide.
📌 Featured: Somni, hyeri, Andrew Krivulya, Artem Erikenov, François Boquet + 4 more
#Ornatrix#Grooming
Ornatrix V4 just landed in Cinema 4D. Curved strand extension, brush textures, clump manipulators, and Unreal Engine export via Alembic, all fully non-destructive. #Ornatrix
🎉 ORNATRIX SHOWCASE No. 52 is live! Nine artists, nine styles - MMORPG heroes to a fuzzy little bird.
📌 Featured: seungmin Kim, tiago Oliveira, Julen Urrutia, François Boquet, Hyojin, AJ Jefferies, Alain Berset, Ju yeong, Vardan Gevorgyan
#Ornatrix#Grooming