@rightIess Thank you for having the courage to share something so deeply personal and for using your experience to remind others that they are not alone.
Sending you and your family so much love and strength❤️
My biggest flop took 2 months. The plan was 2 weeks.
I kept adding features. 5-10 hours a day, every day.
By the time I launched, Roblox had announced they were moving away from my genre.
Nobody ever saw those features.
Scope creep didn't cost me 6 extra weeks. It cost me everything.
I never ran a single launch ad for my longest-living game. 2 years later it still holds 100-200 CCU.
How? Organic traffic.
Players were searching for a fantasy almost nobody was building. I just showed up in the results.
The demand was already there. I just answered it.
5 years making Roblox games. Only took it seriously the last 2.
>2024: made a sandbox fighting game as a side project, never meant to blow up.
>2025: chased the brainrot trend. dead
>2026: chased the tower trend. 0-10 CCU
The result? 1 survivor, 2 cash grabs.
The only game I made for fun is the only one still alive today.
Passion makes you create what's missing instead of what's trending, and that stays.
My #DesignASprite submission, the Flux Sprite!
Using magnetic force, it binds scrap metal into a physical body, the Flux Sprite! #Fortnite#FortniteArt
let me know what his ability should be..!