Personal account. French. Associate Lead Gameplay Programmer @ Ubisoft Paris by day, solo game dev by night. #drumslife since '02. Insta/bsky : @epixcs
@_DeceptiveGames But to answer more accurately, the story will lead to a slight overall mood change indeed, especially towards the end, so the music should and will adapt accordingly πββοΈ
@_DeceptiveGames The idea is to keep the key, BPM (and signature) and overall structure across each variant so I can easily fade from one another β when I enter a building or when I start a fight for instance.