We’re on the verge of interactive, real-time, photorealistic video generation with what are called World Models. These require a fair amount of expensive compute, but costs will come down over time. Today, these interactions are essentially real-time dreams. They lack the persistence and shared logic that turns a video into a multiplayer game. Or concert. Or classroom. Or the holodeck.
We believe the ultimate architecture for gaming (and the holodeck) is Roblox Reality. It’s a hybrid architecture that marries the structured data and logic of the Roblox Engine and Roblox Cloud with the generative power of Video World Models. The Roblox Engine provides the underlying synchronized ground truth—the score, physics, multiplayer sync, etc.—while our video model acts as a Super Upsampler to layer on photorealistic detail.
We believe this will ultimately remove barriers to high-fidelity creation, allowing a team of three people to build a narrative-driven, photorealistic masterpiece in a single week. This is an early look at turning solitary AI dreams into a social, playable reality.
https://t.co/9SYizn5TV6
does anyone know who uses this breakpoint feature on roblox
i know its use case but i've never seen anyone use it and it's always been activated from misclicking LOL
Introducing Substance Bridge for Roblox
‣ Live editing between Substance Painter and SurfaceAppearance
‣ Automatic texture set assignment and uploading! (When you Bake to assetids)
‣ For Roblox PBR and Emission maps
#RobloxDev#Roblox#Gamedev
@CorruptTypes I texture in Substance Painter for my meshes, and I use material variants for surfaces. You can just look up tutorials on"import PBR textures to roblox"
@Slimeartizcool "ABOVE" A horror game based on escaping a high-rise building from a city being taken over by monsters, by getting to a helicopter evac on the roof. Unfortunately got discontinued.
@CorruptTypes Textures I use a few places. Mainly Adobe Creative Cloud, plus ambientCG, Poly Haven, & Substance community assets. Some less complex textures for simple designs (say, road markings) I make myself in Figma. Lighting is really just tinkering around. You learn the more you do it.