Tired of Vercel/Netlify lock-in and pricing surprises?
I built Nexus Hosting: a self-hosted platform where you run your own node.
Deployable today with Docker.
https://t.co/H3aguFRygp
@lightsilver323 The No Hands Company
https://t.co/YOFx7WPPPd is a Cloud solusion that takes what others make money on and give away for free. No more vendor lock-ins.
@lightsilver323 TNHC Community is now in invite-only stage. Working on actually giving the Community something to interact with, like projects and communities (groups).
Invites has slowly started to roll out.
TNHC Community is now in invite-only stage. Working on actually giving the Community something to interact with, like projects and communities (groups).
Invites has slowly started to roll out.
TNHC Community is on its way.
Today i decided that instead of trying to reach people across the globe on different platforms, i will create a community application where people can join and develop, share, communicate and much more.
It helps me keep track on my countless of projects i have running at the same time with details like tasks already added, tasks to be added to projects and gives me a personal overview of exactly where each project stand without having to rely on github at all times
Today i will release DevTrack 1.0!!
Today i will finally release DevTrack - a solo dev project management system, mainly developed for my personal use, but publically avaliable as runnable executables for each platform (win, mac, linux, ios and Android)
It seems that music creation never truly was buried for me because right now i am dabbling in strudel and will make a DAW for it to be able to program my music instead of relying on existing DAWs like FL Studio.
@Fnao32978420 Happy to share what i find, this is not going out as a payed productso everything will be freely accessable for all to use and learn from.
Hey everyone!
I’m developing an MMORPG entirely on my own with Godot, and today I’m running another online test while getting everything ready for the next playtest.
MMOs are very different once real players connect at the same time, so I’m testing combat, movement, synchronization, server stability, quests, and all the small things that can suddenly break when the world goes online.
Every test helps me find something new to improve before I open the doors again.
Building an online world alone is definitely challenging, but seeing multiple players running around inside something I created still feels incredible.
The next playtest is getting closer.
Would you join and help me test it?
#MMORPG #gamedev #indiedev #solodev #Godot
Big updates from @TheNoHandsCo!
Fresh across the NS ecosystem:
AI code updates 24/7
80+ open-source cloud apps
1 secure login (https://t.co/U5NUbHfQkx)
Easy self-hosting (run your own node)
Open & private. Check it out at https://t.co/YOFx7WPPPd
The first application on the cloud is there BUT it is just a MVP, so it should not be seen as anything but a poc of that hosting and storage federation works. So this means that soon i will open up for public to use the hosting service and a few other apps.
tnhc dot dev
World of Claudecraft v0.7.0 is live. The headline is The Drowned Temple, a new five-player dungeon, plus a full character art overhaul, mobile controls, big enemy AI upgrades, and PvP fixes. Full notes: https://t.co/mbtwovyMCK
#MMORPG#GameDev
Alerith is a fantasy MMORPG on Solana, in development for 3 years.
Submitting to @colosseum Frontier on 11 May.
First public playtest the day after, 12 May.
50 testers. 25 get early access 6 May.
Apply → https://t.co/wd6ttlR3F4
Details 🧵
⚔️HermesWorld V2 in full development
Map expansion underway 4 new quadrants live, more coming. One continent, multiple towns.
In production -> more NPCs, deeper questing, lore, land plots, $HermesWorld token utility, new character skins, HUD upgrades + major stability work & server improvements.
Very early build. Worlds will be fully finished this is the prototype.
🐉Flying a dragon across every new region: