@JagexAsh try going down the stairs to the rat pits in keldagrim. Game breaking bug, I lost balance irl and broke my osrs map mouse pad, replace please
@NotDollie Kentros still trash and still don't have ride rank. No ride rank = can't rank uploads/cryopods. Let me go cry in my corner as I can't not breed them even though they really need a buff. If you're not gonna buff, at least let me rank them :D
@NotDollie@comfywarlock@survivetheark Nah, don’t you worry. I give you permission to nerf them even more if I directly ask her to buff them. Coming from me, that’s quite the promise.
@Jatheish https://t.co/Egk5XhwpJE Kentros were nerfed to trash because of cryisckness abuse, yet arthros can do the same (although limited by current hp). Why were kentros nerfed then? Clamp reflect at 30% instead of clamping damage. Issue is with reflect % scaling.
@NotDollie https://t.co/Egk5XhwpJE Kentros were nerfed to trash because of cryosickness, yet arthros can do the same (although limited by current hp) and that's balanced? Clamp reflection at 30% instead of clamping damage. Boom, balanced.
@NotDollie EricV here, please consider clamping the Kentro reflect percentage (which scales on drag weight) to 30% and changing current clamp from 1k to 3k (to prevent cryosick abuse). That's all they need. A buff against gigas specifically. Give me hope :(
@NotDollie@ComplexMinded@Jatheish Rendering an egg incubator that was not previously rendered for you crashes your client. Placing it is not affected. If you leave and render it again (or relog), crash. Oh and clamp kentro reflect % at 30% instead of current mechanics thx <3
@NotDollie Now that gen 2 is out, is it time for a kentro buff? Clamp the reflection % at 30% and change current clamp to 3k to prevent cryosick abuse. Arthros are still better than this but this would make them viable. The new mek would be great to RTS them if they were viable!
@Jatheish@NotDollie@ComplexMinded Kentro revision: Change clamp from 1k to 3k (prevents exploiting cryosickness), clamp scaling reflect % at 30%. This would make them viable. The differences in damage types is why this would be competitive with arthros, but still a tad weaker.
@jeremystieglitz Kentro buff easy to implement as per Dev Kit: Remove clamp, clamp % reflect scaling (based on enemy drag weight) to 30%. First step is a check if it's unconscious - if yes, no reflect at all. This is balanced and still slightly weaker than arthro.
@Jatheish Kentro buff easy to implement as per Dev Kit: Remove clamp, clamp % reflect scaling (based on enemy drag weight) to 30%. First step is a check if it's unconscious - if yes, no reflect at all. This is balanced and still slightly weaker than arthro.
@ComplexMinded Kentro buff easy to implement as per Dev Kit: Remove clamp, clamp % reflect scaling (based on enemy drag weight) to 30%. First step is a check if it's unconscious - if yes, no reflect at all. This is balanced and still slightly weaker than arthro.
@NotDollie Kentro buff easy to implement as per Dev Kit: Remove clamp, clamp % reflect scaling (based on enemy drag weight) to 30%. First step is a check if it's unconscious - if yes, no reflect at all. This is balanced and still slightly weaker than arthro.
@jeremystieglitz I looked at kentros in the dev kit and propose this buff: Keep piercing damage type, clamp the reflect at 25% (0.25) instead of clamping the actual damage to 1000. If kentro is sleeping, no reflect at all. The reflect % scaling on weight is what makes it go crazy
@Jatheish I looked at kentros in the dev kit and propose this buff: Keep piercing damage type, clamp the reflect at 25% (0.25) instead of clamping the actual damage to 1000. If kentro is sleeping, no reflect at all. The reflect % scaling on weight is what makes it go crazy.
@NotDollie I looked at kentros in the dev kit and propose this buff: Keep piercing damage type, clamp the reflect at 25% (0.25) instead of clamping the actual damage to 1000. If kentro is sleeping, no reflect at all. The reflect % scaling on weight is what makes it go crazy.
@ComplexMinded Kentro buff suggestion- whichever is highest: current reflect mechanics or 4% direct reflect from incoming damage (giga bite does 16k after mateboost/imprint/yuty, giga takes 640 damage, ignoring reductions). Current: 204, 4% is 640. Arthros are STILL better!