✨Release Date Announcement✨
Henry Halfhead comes to Steam, EGS, PS5 and Switch on:
👁️September 16, 2025 👁️
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🎉Of Life and Land 1.0 is OUT NOW on Steam! 🦊
Please support us on this special day! ❤️
🛒 Grab the game
⭐ Leave a review
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GET IT NOW👇
https://t.co/p5DcuGbFOO
❤️ Thank you for your support!
✨STEAM EARLY ACCESS RELEASE✨
Our city-builder Of Life and Land just launched into Steam Early Access! 🥳
For six years, our team has poured their energy and creativity into this game. Please retweet 🔁 to help spread the word about the release ❤️
GET IT NOW👇
https://t.co/rkeV7bEDIg
We’re SO happy to reveal our studio's latest game! :D
✨ DUNGEON CLAWLER ✨
It combines roguelike and deckbuilder mechanics with a retro arcade classic – the claw machine!
Check out the trailer below! 🥳
And retweet to support 💕
Guten Morgen verehrte Damen und Herren.
Heute ist Freitag der 13. und ich reise 7.5h mit der #DB. Werde ich meine zwei Anschlusszüge erwischen? Oder strande ich an einem verlassenen Umsteigebahnhof?
Auf meiner Startroute in der Schweiz ist die #DB jedenfalls noch pünktlich.
This is just a deal, that no sane person would accept. Why would a dev pay for something, they can't influence? What a player does with their game is their business.
The dev would have to pay for installs, long after he sold the product, and long after he earns money from it.
We want to acknowledge the confusion and frustration we heard after we announced our new runtime fee policy. We’d like to clarify some of your top questions and concerns:
Who is impacted by this price increase: The price increase is very targeted. In fact, more than 90% of our customers will not be affected by this change. Customers who will be impacted are generally those who have found a substantial scale in downloads and revenue and have reached both our install and revenue thresholds. This means a low (or no) fee for creators who have not found scale success yet and a modest one-time fee for those who have.
Fee on new installs only: Once you meet the two install and revenue thresholds, you only pay the runtime fee on new installs after Jan 1, 2024. It’s not perpetual: You only pay once for an install, not an ongoing perpetual license royalty like a revenue share model.
How we define and count installs: Assuming the install and revenue thresholds are met, we will only count net new installs on any device starting Jan 1, 2024. Additionally, developers are not responsible for paying a runtime fee on:
- Re-install charges - we are not going to charge a fee for re-installs.
- Fraudulent installs charges - we are not going to charge a fee for fraudulent installs. We will work directly with you on cases where fraud or botnets are suspected of malicious intent.
- Trials, partial play demos, and automation installs (devops) charges - we are not going to count these toward your install count. Early access games are not considered demos.
- Web and streaming games - we are not going to count web and streaming games toward your install count either.
- Charity-related installs - the pricing change and install count will not be applied to your charity bundles/initiatives.
For additional questions, we have updated our blog and FAQ resources. ⬇️
Blog: https://t.co/P0j6NLOSBi
FAQ: https://t.co/XhxhpdthK9
Forums: https://t.co/SOptIdO1IK
Heute im Büro ist die Klimaanlage ausgestiegen. Draussen wird es wieder 35 Grad.
Gut konnte ich mir noch ein Ventilator ergattern. Aber am Tisch klebe ich nun trotzdem fest...