The 3 Coolest Things I saw at #Siggraph this year:
1. Nvidia's DLSS Denoiser in Blender
This makes Cycles basically real-time. Meaning 3d artists can create with almost zero latency. Not yet available to the public, but it's expected to make it into a future Blender release.
¿Qué es el overlapping? El overlapping ocurre cuando dos o más islas UV se superponen en el espacio UV. Esto puede generar errores en texturizado, baking (normal maps, ambient occlusion, etc.) y shaders en general.
#blender#3d#UV#baking
Not seeing blue in Face Orientation mode in Blender? 🟦
In recent versions, the blue (correct normals) is fully transparent by default.
Fix it:
Preferences > Themes > 3D Viewport > Face Orientation Front → Set Alpha to 1.0
Image attached for reference 👇 #Blender3D
Hoy seguimos texturando el arma Mano a Mano con Marco Baldi!
Sumate!
https://t.co/rXPzoh0ctV
https://t.co/c0leGZiPiu
#blender#3d#art#hardsurface#3dmodeling
Hoy volvio Marco!!
Con quien comenzamos los directos y el MANO A MANO! https://t.co/9bXTYz0bVj
Marco Baldi - Clases de Ilustracion
https://t.co/3Mxoct9hmO