@AnalogDreamDev As a fellow vertex animation connoisseur, I approve this immensely!
I essentially have the same pipeline in godot via custom shaders.
Eventually I realized that also I want to bake normals + position tracks for some points (for attachments). So maybe keep it in mind
I am normal and can be trusted with game development
I am normal and can be trusted with game development
I am normal and can be trusted with game development