@Geki_CP Yeah. You play a tune from SF2 for 2 seconds, everyone knows where it is from. These current songs, are just a bunch of random "bips" and "bops" anyone can hardly remember hearing.
@MrMostafles Alpha 2, personally, is the pinnacle of Art direction in the series. Even Alpha 3 was already moving towards a more "westernized" flavor of its anime artwork.
@Geki_CP I won't accept anything less than KI/GGST level of Netcode. Life is just too short. No matter how good a game may be, it doesn't matter if it isn't playable.
@bernardo_amc True, but once again, complexity also boosts tech debt. Another side is that tech debt also means that no delivered project is ever truly done, as not only you need to keep it up to date, eventually pieces of the stack are sunset and need to be replaced. E.g. python 2 sunset.
@bernardo_amc I'm not saying it is the only one, but it is the deadlier, because triggers security flaws "passively", over time; which is different from a security flaws when you deploy/implement a new feature/stack, which are easier to isolate.
@broskiFGC Well, this tweet would make sense if developers actually implemented decent AI on their games. Playing a scripted not that randomly eat moves is no fun. Once again, KI was ahead of its time, and it's Shadow Lab mode was amazing. @TheKeits
@dylan_fgc *Laugh in KoF XIII*
That being said, an argument could be made that execution alone shouldn't be the deciding factor in the meta.l, so ppl complaining about low execution barrier are maybe just lazy players that want to get better by only doing the same thing over and over again